Hi Everyone,
I am having an issue where if I open an actor blueprint or if I attempt to run my project then the engine will crash. I can open HUD bps, and I can open materials, but if I open anything else then Unreal will crash.
At first it would crash when I loaded the engine but after I deleted the game map and created a new one it now only happens as I have described above. I deleted no assets and there was actually nothing on the map. I can think of no major changes I made to any of the blueprints or project settings.
Here is the last section of the error log:
*[2017.06.10-21.13.14:741][ 0]LogLoad: (Engine Initialization) Total time: 34.18 seconds
[2017.06.10-21.13.14:741][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.08 seconds
[2017.06.10-21.13.14:741][ 0]LogExternalProfiler: Found external profiler: VSPerf
[2017.06.10-21.13.14:741][ 0]LogExternalProfiler: Using external profiler: VSPerf
[2017.06.10-21.13.14:755][ 0]LogOcInput: OculusInput pre-init called
[2017.06.10-21.13.14:755][ 0]LogHMD: Starting GearVRController plugin
[2017.06.10-21.13.14:777][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2017.06.10-21.13.14:841][ 1]LogAssetRegistry: Asset discovery search completed in 18.5711 seconds
[2017.06.10-21.13.14:843][ 1]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
[2017.06.10-21.13.14:843][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000043 seconds (updated 0 objects)
[2017.06.10-21.13.18:860][456]LogSlate: Took 0.005598 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
[2017.06.10-21.13.33:905][ 57]LogSlate: Took 0.000185 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
[2017.06.10-21.13.33:959][ 57]LogMaterial: Missing cached shader map for material GuideRailMaterial, compiling.
[2017.06.10-21.13.34:096][ 57]LogMaterial: Missing cached shader map for material GuideRailMaterial, compiling.
[2017.06.10-21.13.34:110][ 57]LogMaterial: Missing cached shader map for material GuideRailMaterial, compiling.
[2017.06.10-21.13.34:152][ 57]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling.
[2017.06.10-21.13.34:177][ 57]LogSlate: Took 0.007806 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-BoldCondensed.ttf’ (158K)
[2017.06.10-21.13.34:380][ 58]LogSlate: Took 0.007314 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Italic.ttf’ (157K)
[2017.06.10-21.13.37:146][279]MaterialEditorStats: Info Base pass shader: 80 instructions
[2017.06.10-21.13.37:146][279]MaterialEditorStats: Info Vertex shader: 29 instructions
[2017.06.10-21.13.37:146][279]MaterialEditorStats: Info Texture samplers: 1/16
[2017.06.10-21.13.39:539][333]LogWindows: Windows GetLastError: The operation completed successfully. (0)
*
Thank you in advance for any help.