IOS Metal Shader Compiler Crash in 4.16
Hi, I build my project for IOS on windows, when cooking the content, it is crashed with check(bNative == false || OfflineCompiledFlag == 1) in MetalShaderCompiler.cpp 1593 line.
I don't know which material caused it crashed,it is ok with metal preview ,and with 4.15.3 , the cooking content process is ok.
asked Jun 11 '17 at 03:06 AM in Bug Reports
Uncheck Share Material Shader Code in Packaging settings
answered Aug 13 '17 at 09:02 PM
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