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IOS Metal Shader Compiler Crash in 4.16

Hi, I build my project for IOS on windows, when cooking the content, it is crashed with check(bNative == false || OfflineCompiledFlag == 1) in MetalShaderCompiler.cpp 1593 line.

I don't know which material caused it crashed,it is ok with metal preview ,and with 4.15.3 , the cooking content process is ok.

Product Version: UE 4.16
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asked Jun 11 '17 at 03:06 AM in Bug Reports

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avatar image envaal Jul 17 '17 at 02:36 PM


I'm having this issue as well, but I'm compiling a c++ project. Could this be the problem as I read in the manual that only pure blueprint projects are supported for remote Mac compiling?

avatar image liuwei Jul 18 '17 at 03:30 AM


I have checked to compile with a mac,and it is the same result.

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Uncheck Share Material Shader Code in Packaging settings

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answered Aug 13 '17 at 09:02 PM

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avatar image liuwei Aug 14 '17 at 01:29 PM

Thank you for your reply! I will test it and give a response.

avatar image tianqi Aug 09 '19 at 11:54 AM

Dose this works?

avatar image Liu.Wei Aug 09 '19 at 10:53 PM

In my memory, the problem was solved.

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