Steps to reproduce:
- Create default map (with floor)
- Place a wall (400x300) from Starter content > Architecture
- Rotate the sun to make its light rays parallel to the wall
- Press Build button and wait until it’s done (stripes artifacts should disappear)
- Select this wall and press Blueprint > Convert selected components to blueprint class
- Place this blueprint instance on level
- Press Build again and wait until it’s done
Expected results:
Stripes artifact should disappear after building lighting
Actual results:
Stripes artifact does not disappear after building lighting, it even appears if it wasn’t in the first place. This also affects the first wall (that was not blueprint instance)
Additional information: Windows 10 x64, Unreal Engine 4.16.1, Ge Force GTX 950
Bug does not reproduce with just two walls from Starter content (without blueprint instances)
Video reproduction: