How to use the multiple behavior tree
AI tracking players, arrived in front of the player, stop tracking, start the attack (do not want AI has been washed, sometimes to pause or retreat and then attack)
Because the behavior tree, can only determine whether the variable is set, can not use the variable Boolean value
So I want to use the multiple behavior tree to achieve my purpose, but AiController is almost unable to switch the behavior tree.
How is this problem solved?
asked Jun 11 '17 at 02:47 PM in Using UE4
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