x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

I keep getting a packaging error "AutomationTool was unable to run successfully"

Hey,

I'm using a Mac Book Pro and trying to run my level on my LG Android but I keep getting this error:

-------------------------------------------------------------------------------------------------------------------------------------LogPlayLevel: at BuildCookRun.ExecuteBuild () [0x00000] in :0 LogPlayLevel: at AutomationTool.BuildCommand.Execute () [0x00000] in :0 LogPlayLevel: at AutomationTool.Automation.Execute (System.Collections.Generic.List`1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary`1 Commands) [0x00000] in :0 LogPlayLevel: at AutomationTool.Automation.Process (System.String[] Arguments) [0x00000] in :0 LogPlayLevel: at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in :0 LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance (System.Func`2 Main, System.Object Param) [0x00000] in :0 LogPlayLevel: at AutomationTool.Program.Main () [0x00000] in :0 LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5) LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.522989 LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully. PackagingResults:Error: Error Launch failed! Unknown Error


I have tried the following:

Setting the Global Default Server Game Mode to the games current Game Mode.

Checking the SDK Config to make sure the locations are correct.

Manually Set the list of maps to include.

Set the Build Config to Development.

And none of these settings seemed to help.

Is there a way to ask the engine to be more specific as to what is going wrong?

Any help would be very appreciated!!! Thanks - Cohen

Product Version: UE 4.14
Tags:
more ▼

asked Jun 11 '17 at 05:32 PM in Using UE4

avatar image

sayer6913
24 20 18 26

avatar image mandysmoak Nov 09 '18 at 08:57 PM

Did you ever resolve this issue? I am trying to launch on a Google Pixel 2 from a MacBook Pro and I am getting the same error.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

This is the complete error dialog I'm receiving. SavingAssetRegistry: 325.589862ms IntStats LoadPackage=18 SavedPackage=383 LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 2.484449 LogPlayLevel: Running AutomationTool... LogPlayLevel: Setting up Mono LogPlayLevel: Start UAT: mono AutomationTool.exe -ScriptsForProject=/Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject BuildCookRun -project=/Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4 exe=UE4Editor -utf8output -platform=Android_A TC -targetplatform=Android -cookflavor=ATC -build -map=/Game/MyMap -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Game/MyMap -Messaging -device=Android_ATC@LGM150bdc6d023 -addcmdline=-SessionId=B545F1F583459847BF14A09D9F906A81 -SessionOwner='Admin' -SessionName='Launch On Device' -run LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="/Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject" BuildCookRun -project="/Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor -utf8output -platform=Android_ATC -targetplatform=Android -cookflavor=ATC -build -map=/Game/MyMap -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/MyMap -Messaging" -device=Android_ATC@LGM150bdc6d023 -addcmdline="-SessionId=B545F1F583459847BF14A09D9F906A81 -SessionOwner='Admin' -SessionName='Launch On Device' " -run LogPlayLevel: Automation.Process: Setting up command environment. LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for /Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject LogPlayLevel: Project.Build: BUILD COMMAND STARTED LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.266197 LogPlayLevel: CommandUtils.Run: Run: mono "/Users/Shared/Epic Games/UE_4.14/Engine/Binaries/DotNET/UnrealBuildTool.exe" UE4Game Android Development -remoteini="/Users/Admin/Documents/Unreal Projects/DaTest" -noxge -generatemanifest -nocreatestub -NoHotReload LogPlayLevel: UnrealBuildTool: NDK version: 19, GccVersion: 4.9 LogPlayLevel: UnrealBuildTool: ERROR: No modules found to build. All requested binaries were already part of the installed engine data. LogPlayLevel: CommandUtils.Run: Run: Took 1.985008s to run mono, ExitCode=5 LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): /Users/Shared/Epic Games/UE_4.14/Engine/Binaries/DotNET/UnrealBuildTool.exe UE4Game Android Development -remoteini="/Users/Admin/Documents/Unreal Projects/DaTest" -noxge -generatemanifest -nocreatestub -NoHotReload. See logfile for details: 'UnrealBuildTool-2017.06.11-12.12.07.txt' LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog (System.String App, System.String CommandLine, System.String Logfile, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars, AutomationTool.SpewFilterCallbackType SpewFilterCallback) [0x00000] in :0 LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String CommandLine, System.String LogName, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars, AutomationTool.SpewFilterCallbackType SpewFilterCallback) [0x00000] in :0 LogPlayLevel: at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, System.String CommandLine, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 LogPlayLevel: at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, UnrealBuildTool.FileReference Project, System.String Target, System.String Platform, System.String Config, System.String AdditionalArgs, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 LogPlayLevel: at AutomationTool.UE4Build.BuildWithUBT (System.String TargetName, UnrealTargetPlatform TargetPlatform, System.String Config, UnrealBuildTool.FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, System.String InAddArgs, Boolean ForceUnity, System.Collect ions.Generic.Dictionary`2 EnvVars) [0x00000] in :0 LogPlayLevel: at AutomationTool.UE4Build.Build (AutomationTool.BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, System.Collections.Generic.Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberO verride, System.Collections.Generic.Dictionary`2 InTargetToManifest) [0x00000] in :0 LogPlayLevel: at Project.Build (AutomationTool.BuildCommand Command, AutomationTool.ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) [0x00000] in :0 LogPlayLevel: at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in :0 LogPlayLevel: at BuildCookRun.ExecuteBuild () [0x00000] in :0 LogPlayLevel: at AutomationTool.BuildCommand.Execute () [0x00000] in :0 LogPlayLevel: at AutomationTool.Automation.Execute (System.Collections.Generic.List`1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary`1 Commands) [0x00000] in :0 LogPlayLevel: at AutomationTool.Automation.Process (System.String[] Arguments) [0x00000] in :0 LogPlayLevel: at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in :0 LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance (System.Func`2 Main, System.Object Param) [0x00000] in :0 LogPlayLevel: at AutomationTool.Program.Main () [0x00000] in :0 LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5) LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.522989 LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully. PackagingResults:Error: Error Launch failed! Unknown Error

Thanks!

more ▼

answered Jun 15 '17 at 09:10 PM

avatar image

sayer6913
24 20 18 26

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
   PackageCast: 0.533532ms
   FullGCAssetsContains: 0.290174ms
   AddUnassignedPackageToManifest: 0.000000ms
   GetCachedName: 11.988007ms
   AddToPackageList: 12.759674ms

SavingPackages: 1807.880443ms EnqueueUnsavedPackages: 1.127563ms PrecachePlatformDataForNextPackage: 0.164416ms PrecachePlatformDataForNextNextPackage: 66.827547ms SaveCookedPackage: 1729.730304ms ResolveRedirectors: 373.105023ms LoadPackage: 3.658019ms GEditorSavePackage: 1303.376414ms SavingAssetRegistry: 323.028933ms IntStats LoadPackage=18 SavedPackage=383 LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 2.386583 LogPlayLevel: Running AutomationTool... LogPlayLevel: Setting up Mono LogPlayLevel: Start UAT: mono AutomationTool.exe -ScriptsForProject=/Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject BuildCookRun -project=/Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor -utf8output -platform=Android_A TC -targetplatform=Android -cookflavor=ATC -build -map=/Game/MyMap -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Game/MyMap -Messaging -device=Android_ATC@LGM150bdc6d023 -addcmdline=-SessionId=487FF0F9CD4476D489D8068B4FE65046 -SessionOwner='Admin' -SessionName='Launch On Device' -run LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="/Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject" BuildCookRun -project="/Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor -utf8output -platform=Android_ATC -targetplatform=Android -cookflavor=ATC -build -map=/Game/MyMap -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/MyMap -Messaging" -device=Android_ATC@LGM150bdc6d023 -addcmdline="-SessionId=487FF0F9CD4476D489D8068B4FE65046 -SessionOwner='Admin' -SessionName='Launch On Device' " -run LogPlayLevel: Automation.Process: Setting up command environment. LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for /Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject LogPlayLevel: Project.Build: BUILD COMMAND STARTED LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.268844 LogPlayLevel: CommandUtils.Run: Run: mono "/Users/Shared/Epic Games/UE_4.14/Engine/Binaries/DotNET/UnrealBuildTool.exe" UE4Game Android Development -remoteini="/Users/Admin/Documents/Unreal Projects/DaTest" -noxge -generatemanifest -nocreatestub -NoHotReload LogPlayLevel: UnrealBuildTool: NDK version: 19, GccVersion: 4.9 LogPlayLevel: UnrealBuildTool: ERROR: No modules found to build. All requested binaries were already part of the installed engine data. LogPlayLevel: CommandUtils.Run: Run: Took 2.250893s to run mono, ExitCode=5 LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): /Users/Shared/Epic Games/UE_4.14/Engine/Binaries/DotNET/UnrealBuildTool.exe UE4Game Android Development -remoteini="/Users/Admin/Documents/Unreal Projects/DaTest" -noxge -generatemanifest -nocreatestub -NoHotReload. See logfile for details: 'UnrealBuildTool-2017.06.16-18.58.26.txt' LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog (System.String App, System.String CommandLine, System.String Logfile, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars, AutomationTool.SpewFilterCallbackType SpewFilterCallback) [0x00000] in :0 LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String CommandLine, System.String LogName, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars, AutomationTool.SpewFilterCallbackType SpewFilterCallback) [0x00000] in :0 LogPlayLevel: at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, System.String CommandLine, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 LogPlayLevel: at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, UnrealBuildTool.FileReference Project, System.String Target, System.String Platform, System.String Config, System.String AdditionalArgs, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 LogPlayLevel: at AutomationTool.UE4Build.BuildWithUBT (System.String TargetName, UnrealTargetPlatform TargetPlatform, System.String Config, UnrealBuildTool.FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, System.String InAddArgs, Boolean ForceUnity, System.Collect ions.Generic.Dictionary`2 EnvVars) [0x00000] in :0 LogPlayLevel: at AutomationTool.UE4Build.Build (AutomationTool.BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, System.Collections.Generic.Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberO verride, System.Collections.Generic.Dictionary`2 InTargetToManifest) [0x00000] in :0 LogPlayLevel: at Project.Build (AutomationTool.BuildCommand Command, AutomationTool.ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) [0x00000] in :0 LogPlayLevel: at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in :0 LogPlayLevel: at BuildCookRun.ExecuteBuild () [0x00000] in :0 LogPlayLevel: at AutomationTool.BuildCommand.Execute () [0x00000] in :0 LogPlayLevel: at AutomationTool.Automation.Execute (System.Collections.Generic.List`1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary`1 Commands) [0x00000] in :0 LogPlayLevel: at AutomationTool.Automation.Process (System.String[] Arguments) [0x00000] in :0 LogPlayLevel: at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in :0 LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance (System.Func`2 Main, System.Object Param) [0x00000] in :0 LogPlayLevel: at AutomationTool.Program.Main () [0x00000] in :0 LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5) LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.777086 LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully. PackagingResults:Error: Error Launch failed! Unknown Error LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (Sky Sphere) LogPlayLevel: Launcher Device ID: Android_ATC@LGM150bdc6d023 LogPlayLevel: PlayLevel: No blueprints needed recompiling LogCook:Display: Sandbox cleanup took 2.757 seconds LogCook:Display: String asset reference resolve tried 1 did 0 LogRedirectors:Display: Timer ResolveTimeLoad 0.358374 LogRedirectors:Display: Timer ResolveTimeDelegate 0.000000 LogRedirectors:Display: Timer ResolveTimeTotal 0.360168 LogBlueprintCodeGen:Display: Nativization Summary - AnimBP: LogBlueprintCodeGen:Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage LogBlueprintCodeGen: GenerateStubs - all unconverted bp: 0, generated wrapers: 0 LogChunkManifestGenerator: Starting FixupPackageDependenciesForChunks... LogChunkManifestGenerator: Updated collection PackagesRemovedFromChunk0 LogChunkManifestGenerator: Chunk: 0, Started with 518 packages, Final after dependency resolve: 518 LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s LogChunkManifestGenerator:Display: Saving asset registry. LogChunkManifestGenerator:Display: Generated asset registry num assets 361, size is 159.25kb LogChunkManifestGenerator:Display: Done saving asset registry. LogCook:Display: Cook by the book total time in tick 0.000015s total time 4.656531 LogCook:Display: Peak Used virtual 5181 Peak Used phsical 1262 LogCook:Display: Hierarchy timer information Name: Length(ms)Root: 0.000000ms GenerateLongPackageName: 0.441477ms SavingAssetRegistry: 390.823781ms IntStats LoadPackage=18 SavedPackage=383 LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 0.000037 LogPlayLevel: Running AutomationTool... LogPlayLevel: Setting up Mono LogPlayLevel: Start UAT: mono AutomationTool.exe -ScriptsForProject=/Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject BuildCookRun -project=/Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor -utf8output -platform=Android_A TC -targetplatform=Android -cookflavor=ATC -build -map=/Game/MyMap -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Game/MyMap -Messaging -device=Android_ATC@LGM150bdc6d023 -addcmdline=-SessionId=6E9435F84E4CE8C635A9A4B309B71528 -SessionOwner='Admin' -SessionName='Launch On Device' -run LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="/Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject" BuildCookRun -project="/Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor -utf8output -platform=Android_ATC -targetplatform=Android -cookflavor=ATC -build -map=/Game/MyMap -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/MyMap -Messaging" -device=Android_ATC@LGM150bdc6d023 -addcmdline="-SessionId=6E9435F84E4CE8C635A9A4B309B71528 -SessionOwner='Admin' -SessionName='Launch On Device' " -run LogPlayLevel: Automation.Process: Setting up command environment. LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for /Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject LogPlayLevel: Project.Build: BUILD COMMAND STARTED LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.264897 LogPlayLevel: CommandUtils.Run: Run: mono "/Users/Shared/Epic Games/UE_4.14/Engine/Binaries/DotNET/UnrealBuildTool.exe" UE4Game Android Development -remoteini="/Users/Admin/Documents/Unreal Projects/DaTest" -noxge -generatemanifest -nocreatestub -NoHotReload LogPlayLevel: UnrealBuildTool: NDK version: 19, GccVersion: 4.9 LogPlayLevel: UnrealBuildTool: ERROR: No modules found to build. All requested binaries were already part of the installed engine data. LogPlayLevel: CommandUtils.Run: Run: Took 2.303708s to run mono, ExitCode=5 LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): /Users/Shared/Epic Games/UE_4.14/Engine/Binaries/DotNET/UnrealBuildTool.exe UE4Game Android Development -remoteini="/Users/Admin/Documents/Unreal Projects/DaTest" -noxge -generatemanifest -nocreatestub -NoHotReload. See logfile for details: 'UnrealBuildTool-2017.06.16-19.13.40.txt' LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog (System.String App, System.String CommandLine, System.String Logfile, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars, AutomationTool.SpewFilterCallbackType SpewFilterCallback) [0x00000] in :0 LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String CommandLine, System.String LogName, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars, AutomationTool.SpewFilterCallbackType SpewFilterCallback) [0x00000] in :0 LogPlayLevel: at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, System.String CommandLine, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 LogPlayLevel: at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, UnrealBuildTool.FileReference Project, System.String Target, System.String Platform, System.String Config, System.String AdditionalArgs, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 LogPlayLevel: at AutomationTool.UE4Build.BuildWithUBT (System.String TargetName, UnrealTargetPlatform TargetPlatform, System.String Config, UnrealBuildTool.FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, System.String InAddArgs, Boolean ForceUnity, System.Collect ions.Generic.Dictionary`2 EnvVars) [0x00000] in :0 LogPlayLevel: at AutomationTool.UE4Build.Build (AutomationTool.BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, System.Collections.Generic.Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberO verride, System.Collections.Generic.Dictionary`2 InTargetToManifest) [0x00000] in :0 LogPlayLevel: at Project.Build (AutomationTool.BuildCommand Command, AutomationTool.ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) [0x00000] in :0 LogPlayLevel: at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in :0 LogPlayLevel: at BuildCookRun.ExecuteBuild () [0x00000] in :0 LogPlayLevel: at AutomationTool.BuildCommand.Execute () [0x00000] in :0 LogPlayLevel: at AutomationTool.Automation.Execute (System.Collections.Generic.List`1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary`1 Commands) [0x00000] in :0 LogPlayLevel: at AutomationTool.Automation.Process (System.String[] Arguments) [0x00000] in :0 LogPlayLevel: at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in :0 LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance (System.Func`2 Main, System.Object Param) [0x00000] in :0 LogPlayLevel: at AutomationTool.Program.Main () [0x00000] in :0 LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5) LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.776231 LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully. PackagingResults:Error: Error Launch failed! Unknown Error

more ▼

answered Jun 17 '17 at 12:14 AM

avatar image

sayer6913
24 20 18 26

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question