I keep getting a packaging error "AutomationTool was unable to run successfully"

Hey,

I’m using a Mac Book Pro and trying to run my level on my LG Android but I keep getting this error:

-------------------------------------------------------------------------------------------------------------------------------------LogPlayLevel: at BuildCookRun.ExecuteBuild () [0x00000] in :0
LogPlayLevel: at AutomationTool.BuildCommand.Execute () [0x00000] in :0
LogPlayLevel: at AutomationTool.Automation.Execute (System.Collections.Generic.List1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary1 Commands) [0x00000] in :0
LogPlayLevel: at AutomationTool.Automation.Process (System.String[] Arguments) [0x00000] in :0
LogPlayLevel: at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in :0
LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance (System.Func`2 Main, System.Object Param) [0x00000] in :0
LogPlayLevel: at AutomationTool.Program.Main () [0x00000] in :0
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.522989
LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults:Error: Error Launch failed! Unknown Error

I have tried the following:

Setting the Global Default Server Game Mode to the games current Game Mode.

Checking the SDK Config to make sure the locations are correct.

Manually Set the list of maps to include.

Set the Build Config to Development.

And none of these settings seemed to help.

Is there a way to ask the engine to be more specific as to what is going wrong?

Any help would be very appreciated!!!
Thanks -

This is the complete error dialog I’m receiving.
SavingAssetRegistry: 325.589862ms
IntStats
LoadPackage=18
SavedPackage=383
LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 2.484449
LogPlayLevel: Running AutomationTool…
LogPlayLevel: Setting up Mono
LogPlayLevel: Start UAT: mono AutomationTool.exe -ScriptsForProject=/Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject BuildCookRun -project=/Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4
exe=UE4Editor -utf8output -platform=Android_A
TC -targetplatform=Android -cookflavor=ATC -build -map=/Game/MyMap -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Game/MyMap -Messaging -device=Android_ATC@LGM150bdc6d023 -addcmdline=-SessionId=B545F1F583459847BF14A09D9F906A81 -SessionOwner=‘Admin’ -SessionName=‘Launch On Device’ -run
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“/Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject” BuildCookRun -project=“/Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject” -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor -utf8output
-platform=Android_ATC -targetplatform=Android -cookflavor=ATC -build -map=/Game/MyMap -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=“/Game/MyMap -Messaging” -device=Android_ATC@LGM150bdc6d023 -addcmdline=“-SessionId=B545F1F583459847BF14A09D9F906A81 -SessionOwner=‘Admin’ -SessionName=‘Launch On Device’ " -run
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for /Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject
LogPlayLevel: Project.Build: ********** BUILD COMMAND STARTED **********
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.266197
LogPlayLevel: CommandUtils.Run: Run: mono “/Users/Shared/Epic Games/UE_4.14/Engine/Binaries/DotNET/UnrealBuildTool.exe” UE4Game Android Development -remoteini=”/Users/Admin/Documents/Unreal Projects/DaTest" -noxge -generatemanifest -nocreatestub -NoHotReload
LogPlayLevel: UnrealBuildTool: NDK version: 19, GccVersion: 4.9
LogPlayLevel: UnrealBuildTool: ERROR: No modules found to build. All requested binaries were already part of the installed engine data.
LogPlayLevel: CommandUtils.Run: Run: Took 1.985008s to run mono, ExitCode=5
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): /Users/Shared/Epic Games/UE_4.14/Engine/Binaries/DotNET/UnrealBuildTool.exe UE4Game Android Development -remoteini=“/Users/Admin/Documents/Unreal Projects/DaTest” -noxge -generatemanifest -nocreatestub
-NoHotReload. See logfile for details: ‘UnrealBuildTool-2017.06.11-12.12.07.txt’
LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog (System.String App, System.String CommandLine, System.String Logfile, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary2 EnvVars, AutomationTool.SpewFilterCallbackType SpewFilterCallback) [0x00000] in <filename unknown>:0 LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String CommandLine, System.String LogName, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary2 EnvVars, AutomationTool.SpewFilterCallbackType SpewFilterCallback) [0x00000] in :0
LogPlayLevel: at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, System.String CommandLine, System.String LogName, System.Collections.Generic.Dictionary2 EnvVars) [0x00000] in <filename unknown>:0 LogPlayLevel: at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, UnrealBuildTool.FileReference Project, System.String Target, System.String Platform, System.String Config, System.String AdditionalArgs, System.String LogName, System.Collections.Generic.Dictionary2 EnvVars) [0x00000] in :0
LogPlayLevel: at AutomationTool.UE4Build.BuildWithUBT (System.String TargetName, UnrealTargetPlatform TargetPlatform, System.String Config, UnrealBuildTool.FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, System.String InAddArgs, Boolean ForceUnity, System.Collect
ions.Generic.Dictionary2 EnvVars) [0x00000] in <filename unknown>:0 LogPlayLevel: at AutomationTool.UE4Build.Build (AutomationTool.BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, System.Collections.Generic.Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberO
verride, System.Collections.Generic.Dictionary2 InTargetToManifest) [0x00000] in <filename unknown>:0 LogPlayLevel: at Project.Build (AutomationTool.BuildCommand Command, AutomationTool.ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) [0x00000] in <filename unknown>:0 LogPlayLevel: at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0 LogPlayLevel: at BuildCookRun.ExecuteBuild () [0x00000] in <filename unknown>:0 LogPlayLevel: at AutomationTool.BuildCommand.Execute () [0x00000] in <filename unknown>:0 LogPlayLevel: at AutomationTool.Automation.Execute (System.Collections.Generic.List1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary1 Commands) [0x00000] in <filename unknown>:0 LogPlayLevel: at AutomationTool.Automation.Process (System.String[] Arguments) [0x00000] in <filename unknown>:0 LogPlayLevel: at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in <filename unknown>:0 LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance (System.Func2 Main, System.Object Param) [0x00000] in :0
LogPlayLevel: at AutomationTool.Program.Main () [0x00000] in :0
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.522989
LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults:Error: Error Launch failed! Unknown Error

Thanks!

PackageCast: 0.533532ms
FullGCAssetsContains: 0.290174ms
AddUnassignedPackageToManifest: 0.000000ms
GetCachedName: 11.988007ms
AddToPackageList: 12.759674ms
SavingPackages: 1807.880443ms
EnqueueUnsavedPackages: 1.127563ms
PrecachePlatformDataForNextPackage: 0.164416ms
PrecachePlatformDataForNextNextPackage: 66.827547ms
SaveCookedPackage: 1729.730304ms
ResolveRedirectors: 373.105023ms
LoadPackage: 3.658019ms
GEditorSavePackage: 1303.376414ms
SavingAssetRegistry: 323.028933ms
IntStats
LoadPackage=18
SavedPackage=383
LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 2.386583
LogPlayLevel: Running AutomationTool…
LogPlayLevel: Setting up Mono
LogPlayLevel: Start UAT: mono AutomationTool.exe -ScriptsForProject=/Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject BuildCookRun -project=/Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor -utf8output -platform=Android_A
TC -targetplatform=Android -cookflavor=ATC -build -map=/Game/MyMap -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Game/MyMap -Messaging -device=Android_ATC@LGM150bdc6d023 -addcmdline=-SessionId=487FF0F9CD4476D489D8068B4FE65046 -SessionOwner=‘Admin’ -SessionName=‘Launch On Device’ -run
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“/Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject” BuildCookRun -project=“/Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject” -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor -utf8output
-platform=Android_ATC -targetplatform=Android -cookflavor=ATC -build -map=/Game/MyMap -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=“/Game/MyMap -Messaging” -device=Android_ATC@LGM150bdc6d023 -addcmdline=“-SessionId=487FF0F9CD4476D489D8068B4FE65046 -SessionOwner=‘Admin’ -SessionName=‘Launch On Device’ " -run
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for /Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject
LogPlayLevel: Project.Build: ********** BUILD COMMAND STARTED **********
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.268844
LogPlayLevel: CommandUtils.Run: Run: mono “/Users/Shared/Epic Games/UE_4.14/Engine/Binaries/DotNET/UnrealBuildTool.exe” UE4Game Android Development -remoteini=”/Users/Admin/Documents/Unreal Projects/DaTest" -noxge -generatemanifest -nocreatestub -NoHotReload
LogPlayLevel: UnrealBuildTool: NDK version: 19, GccVersion: 4.9
LogPlayLevel: UnrealBuildTool: ERROR: No modules found to build. All requested binaries were already part of the installed engine data.
LogPlayLevel: CommandUtils.Run: Run: Took 2.250893s to run mono, ExitCode=5
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): /Users/Shared/Epic Games/UE_4.14/Engine/Binaries/DotNET/UnrealBuildTool.exe UE4Game Android Development -remoteini=“/Users/Admin/Documents/Unreal Projects/DaTest” -noxge -generatemanifest -nocreatestub
-NoHotReload. See logfile for details: ‘UnrealBuildTool-2017.06.16-18.58.26.txt’
LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog (System.String App, System.String CommandLine, System.String Logfile, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary2 EnvVars, AutomationTool.SpewFilterCallbackType SpewFilterCallback) [0x00000] in :0 LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String CommandLine, System.String LogName, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary2 EnvVars, AutomationTool.SpewFilterCallbackType SpewFilterCallback) [0x00000] in :0
LogPlayLevel: at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, System.String CommandLine, System.String LogName, System.Collections.Generic.Dictionary2 EnvVars) [0x00000] in :0 LogPlayLevel: at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, UnrealBuildTool.FileReference Project, System.String Target, System.String Platform, System.String Config, System.String AdditionalArgs, System.String LogName, System.Collections.Generic.Dictionary2 EnvVars) [0x00000] in :0
LogPlayLevel: at AutomationTool.UE4Build.BuildWithUBT (System.String TargetName, UnrealTargetPlatform TargetPlatform, System.String Config, UnrealBuildTool.FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, System.String InAddArgs, Boolean ForceUnity, System.Collect
ions.Generic.Dictionary2 EnvVars) [0x00000] in :0 LogPlayLevel: at AutomationTool.UE4Build.Build (AutomationTool.BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, System.Collections.Generic.Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberO
verride, System.Collections.Generic.Dictionary2 InTargetToManifest) [0x00000] in :0 LogPlayLevel: at Project.Build (AutomationTool.BuildCommand Command, AutomationTool.ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) [0x00000] in :0 LogPlayLevel: at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in :0 LogPlayLevel: at BuildCookRun.ExecuteBuild () [0x00000] in :0 LogPlayLevel: at AutomationTool.BuildCommand.Execute () [0x00000] in :0 LogPlayLevel: at AutomationTool.Automation.Execute (System.Collections.Generic.List1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary1 Commands) [0x00000] in :0 LogPlayLevel: at AutomationTool.Automation.Process (System.String[] Arguments) [0x00000] in :0 LogPlayLevel: at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in :0 LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance (System.Func2 Main, System.Object Param) [0x00000] in :0
LogPlayLevel: at AutomationTool.Program.Main () [0x00000] in :0
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.777086
LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults:Error: Error Launch failed! Unknown Error
LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (Sky Sphere)
LogPlayLevel: Launcher Device ID: Android_ATC@LGM150bdc6d023
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogCook:Display: Sandbox cleanup took 2.757 seconds
LogCook:Display: String asset reference resolve tried 1 did 0
LogRedirectors:Display: Timer ResolveTimeLoad 0.358374
LogRedirectors:Display: Timer ResolveTimeDelegate 0.000000
LogRedirectors:Display: Timer ResolveTimeTotal 0.360168
LogBlueprintCodeGen:Display: Nativization Summary - AnimBP:
LogBlueprintCodeGen:Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
LogBlueprintCodeGen: GenerateStubs - all unconverted bp: 0, generated wrapers: 0
LogChunkManifestGenerator: Starting FixupPackageDependenciesForChunks…
LogChunkManifestGenerator: Updated collection PackagesRemovedFromChunk0
LogChunkManifestGenerator: Chunk: 0, Started with 518 packages, Final after dependency resolve: 518
LogStats: … FixupPackageDependenciesForChunks complete. - 0.000 s
LogChunkManifestGenerator:Display: Saving asset registry.
LogChunkManifestGenerator:Display: Generated asset registry num assets 361, size is 159.25kb
LogChunkManifestGenerator:Display: Done saving asset registry.
LogCook:Display: Cook by the book total time in tick 0.000015s total time 4.656531
LogCook:Display: Peak Used virtual 5181 Peak Used phsical 1262
LogCook:Display: Hierarchy timer information
Name: Length(ms)Root: 0.000000ms
GenerateLongPackageName: 0.441477ms
SavingAssetRegistry: 390.823781ms
IntStats
LoadPackage=18
SavedPackage=383
LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 0.000037
LogPlayLevel: Running AutomationTool…
LogPlayLevel: Setting up Mono
LogPlayLevel: Start UAT: mono AutomationTool.exe -ScriptsForProject=/Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject BuildCookRun -project=/Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor -utf8output -platform=Android_A
TC -targetplatform=Android -cookflavor=ATC -build -map=/Game/MyMap -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Game/MyMap -Messaging -device=Android_ATC@LGM150bdc6d023 -addcmdline=-SessionId=6E9435F84E4CE8C635A9A4B309B71528 -SessionOwner=‘Admin’ -SessionName=‘Launch On Device’ -run
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“/Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject” BuildCookRun -project=“/Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject” -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor -utf8output
-platform=Android_ATC -targetplatform=Android -cookflavor=ATC -build -map=/Game/MyMap -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=“/Game/MyMap -Messaging” -device=Android_ATC@LGM150bdc6d023 -addcmdline=“-SessionId=6E9435F84E4CE8C635A9A4B309B71528 -SessionOwner=‘Admin’ -SessionName=‘Launch On Device’ " -run
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for /Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject
LogPlayLevel: Project.Build: ********** BUILD COMMAND STARTED **********
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.264897
LogPlayLevel: CommandUtils.Run: Run: mono “/Users/Shared/Epic Games/UE_4.14/Engine/Binaries/DotNET/UnrealBuildTool.exe” UE4Game Android Development -remoteini=”/Users/Admin/Documents/Unreal Projects/DaTest" -noxge -generatemanifest -nocreatestub -NoHotReload
LogPlayLevel: UnrealBuildTool: NDK version: 19, GccVersion: 4.9
LogPlayLevel: UnrealBuildTool: ERROR: No modules found to build. All requested binaries were already part of the installed engine data.
LogPlayLevel: CommandUtils.Run: Run: Took 2.303708s to run mono, ExitCode=5
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): /Users/Shared/Epic Games/UE_4.14/Engine/Binaries/DotNET/UnrealBuildTool.exe UE4Game Android Development -remoteini=“/Users/Admin/Documents/Unreal Projects/DaTest” -noxge -generatemanifest -nocreatestub
-NoHotReload. See logfile for details: ‘UnrealBuildTool-2017.06.16-19.13.40.txt’
LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog (System.String App, System.String CommandLine, System.String Logfile, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary2 EnvVars, AutomationTool.SpewFilterCallbackType SpewFilterCallback) [0x00000] in :0 LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String CommandLine, System.String LogName, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary2 EnvVars, AutomationTool.SpewFilterCallbackType SpewFilterCallback) [0x00000] in :0
LogPlayLevel: at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, System.String CommandLine, System.String LogName, System.Collections.Generic.Dictionary2 EnvVars) [0x00000] in :0 LogPlayLevel: at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, UnrealBuildTool.FileReference Project, System.String Target, System.String Platform, System.String Config, System.String AdditionalArgs, System.String LogName, System.Collections.Generic.Dictionary2 EnvVars) [0x00000] in :0
LogPlayLevel: at AutomationTool.UE4Build.BuildWithUBT (System.String TargetName, UnrealTargetPlatform TargetPlatform, System.String Config, UnrealBuildTool.FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, System.String InAddArgs, Boolean ForceUnity, System.Collect
ions.Generic.Dictionary2 EnvVars) [0x00000] in :0 LogPlayLevel: at AutomationTool.UE4Build.Build (AutomationTool.BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, System.Collections.Generic.Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberO
verride, System.Collections.Generic.Dictionary2 InTargetToManifest) [0x00000] in :0 LogPlayLevel: at Project.Build (AutomationTool.BuildCommand Command, AutomationTool.ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) [0x00000] in :0 LogPlayLevel: at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in :0 LogPlayLevel: at BuildCookRun.ExecuteBuild () [0x00000] in :0 LogPlayLevel: at AutomationTool.BuildCommand.Execute () [0x00000] in :0 LogPlayLevel: at AutomationTool.Automation.Execute (System.Collections.Generic.List1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary1 Commands) [0x00000] in :0 LogPlayLevel: at AutomationTool.Automation.Process (System.String[] Arguments) [0x00000] in :0 LogPlayLevel: at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in :0 LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance (System.Func2 Main, System.Object Param) [0x00000] in :0
LogPlayLevel: at AutomationTool.Program.Main () [0x00000] in :0
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.776231
LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults:Error: Error Launch failed! Unknown Error

Did you ever resolve this issue? I am trying to launch on a Google Pixel 2 from a MacBook Pro and I am getting the same error.