Text render is black when placed in shadow
Hello. I went through Blueprint video tutorials on official Unreal youtube channel. One of the things was to place text tips by Text Render component. It worked fine and text was pretty bright, but later I experimented with lighting settings and it somehow broke Text Render, and now all the text in shadow is competely black. I'm sure it worked fine before, but I think I returned all the settings as it were (even pressed Restore settings), but it still doesn't work as it should, even on completely new project. What could gone wrong? (P.S. Also I noticed my shadows are too black, comparing with video)
It is black, because there is no light on it. Either, give the material an emissive color, make the material unlit, or light it in the level.
To change the material to be unlit, emit the same color. Optionally on your own, you could change the material to be actually unlit, but for now the below will help you learn.
Go to the details panel of your Text Render. Find the material. Click the magnifying glass to find the material that it uses.
Your content browser should select the material, as seen below. Then you must make a copy of this material in your game's material folder,.
Open up your copy of the material, and add a pin from Vertex Color, to Emissive Color.
Save the material, then go back to your Text Render, and change the material to be your new one.
Try to add skylight on your scene for breaking shadow contrast and check your text renderer material setting. Can you change it to unlit?
answered Jun 11 '17 at 07:38 PM
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