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help with rendering a movie in sequencer

hello. i am pretty new to sequencer. i am trying to make a simple video showing off my level. i made a master sequence and from there set the times i wanted camera to move and rotate. i have a dotted yellow line across my level showing the camera path. i have a camera preview in the bottom left of my view port and when i press play it is exactly what i want. however when i render it into a movie i get a random location in my level the camara slowly falls from up above. ive found while it is recording like that i can even jump or shoot the default character that came with first person blueprint. ive tried deleting the first person and user start but dont see them in my heirarchy.,

Product Version: UE 4.16
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asked Jun 12 '17 at 12:35 AM in Everything Else

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zombotomy
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Sounds like you don't have a camera cut track - which you need to specify which camera to switch to, even if there's only one camera.

Take a look here:

https://docs.unrealengine.com/latest/INT/Engine/Sequencer/HowTo/TracksCameraCut/

If that's not it, can you attach an image of your tracks?

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answered Jun 12 '17 at 03:06 AM

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Max.Chen STAFF
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avatar image zombotomy Jun 12 '17 at 08:48 PM

after looking at the documentation. i have right clicked the camera and clicked record cine actor in sequence. which gave me the shot i wanted but instead of following the entire yellow track it automatically stopped at 60 second.

avatar image zombotomy Jun 12 '17 at 10:02 PM

sorry i looked into it further. you were exactly right. i was missing a camera cut track. i added one and connected my camera and it works perfect. thank you so much

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