How do I make materials repeat?

So I tried to google the answer. But it brought me here with the answer of use google and it through me into an eternal loop. How do I make materials appear repeating? I’m trying to avoid this: Screenshot - 0d262dfe17a1757b742f5e96af8c0be8 - Gyazo . I am currently learning Unreal engine and haven’t found any thing covering this that I know of.

Thank you :slight_smile:

Tehre is TextureCoordinates node. You can plug it into texture UVs input and changing it’s U and V tiling set desired texture scale.

Or you can multiply TextureCoordinates on Scalar or Vector2 parameters, to change tiling with this parameter in material instance.

190485-2017-06-12_0936.jpg

Assign TextureCoord node to UV channel of your texture; and change the tile repeating…

Hello marinesquirel

Here is another setup that you can create. Hope this helps too.