Setup variable on server, get it on the client
I'm making a multiplayer game where in the begining of the game a code gets generated. Its a four digit code. I want this to only run on the server when the game starts. However, how do I get this variable on the client when they join the game?
I got it working that the code only generates on the server. But how do I sync the code when a player joins the game?
All of this is not on the player. Blueprints below: SymbolPuzzle BP
How the system works: There are 4 cubes in the level. Each cube will generate a random number between 0 and 9. The cube will grab a material from an array with the corrosponding randomly generated number. The controller just grabs the number from all cubes and then creates a code.
asked Jun 12 '17 at 08:23 AM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here