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Setup variable on server, get it on the client

Hi Guys,

I'm making a multiplayer game where in the begining of the game a code gets generated. Its a four digit code. I want this to only run on the server when the game starts. However, how do I get this variable on the client when they join the game?

I got it working that the code only generates on the server. But how do I sync the code when a player joins the game?

All of this is not on the player. Blueprints below: SymbolPuzzle BP alt text

SymbolPuzzleController BP alt text

How the system works: There are 4 cubes in the level. Each cube will generate a random number between 0 and 9. The cube will grab a material from an array with the corrosponding randomly generated number. The controller just grabs the number from all cubes and then creates a code.

Product Version: UE 4.15
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asked Jun 12 '17 at 08:23 AM in Blueprint Scripting

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