Rotate Navmesh so that wall is seen as the floor
How can i rotate my floor in nav mesh so that i can have a wall with the same functonality what you normaly get for a floor. I have 6 different Ai area's one for each axis (side on a cube) the Ai does not switch betwean a axis, so thats not a issue.
if nav mesh is not able to do this is there any other way to do some pathfinding on a dynamic grid?
asked Jun 12 '17 at 04:07 PM in Using UE4
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