Scalable 2d/3d or Maximum settings?
I'm making a competitively focused multiplayer game where optimization matters an incredible amount. I'm going to make use of the forward renderer and give the user options for changing the quality, whether or not to use motion blur, etc. What option should I use when creating the project to achieve all of this?
asked Jun 12 '17 at 08:02 PM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here