Gear VR - Mobile HDR, Tesselation and PoM on S7
So, I was testing some features like Mobile HDR, Tesselation (on landscape and meshes -> witch weidly enough seems to have a bug in static meshes if you don't build the light?) and Parallax Occlusion Mapping and as today every test was a failure.
Probably should say everything was tested with the Forward Renderer
So, Just reading the forums and stuff, I came to the conclusion there's not a lot of information about advanced renderer features in mobile VR. So If anyone has some word to say, or some tests to bring to the table, anything would be apreciated.
I Should say, this is for Science, not for a particular project, just gathering info on this topics.
Thanks in advance for... anything...
asked Jun 13 '17 at 10:34 AM in VR
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