Smoothing camera rotation

Hello,

I’m making a 3rd person game when after pressing button, player character and camera is focused on enemy (just like Dark Souls games for example). It works fine, but I want it to move smoothly when player press the button. Right now it jumps right into correct position without any smoothing. I’ve tried different things like lerp, rinterp but doesn’t work for me.
Here is my blueprint, I hope someone will be able to help me. Thanks in advance

https://puu.sh/wiYUc/deedcdde4a.png

Hello komilll,

You should use RInterp,Lerp or TimeLine. I think the reason why the RInterp function does not work is that you have not used it in the event tick.

RInterp

200545-eventtick.png

Or Lerp