UMG - Simulating 3D Zooming
We are trying to create a simulated zoom in 3D inside of the UMG. In my screen shot the Large 3D sphere would be the button and when I click on it, we would zoom in and into the smaller 3D sphere sub-menus.
I am new to using the UMG so there may be a better way of doing this that I am not aware of. I am nesting all the text and image items inside of the Menu and Sub-menu is inside of a Canvas Panel and I am scaling all that up on the animation. The issue, as you can see, is that text looks blurry and you cannot read it. Does anyone have suggestions on how I should handle this inside of the UMG or if this is not the ideal way of doing it. Are there better UMG tools to use for this. I was looking at the Scale Box which makes the text look better but how I link that to the 3D image sphere is an issue keeping everything clustered together.
Any help or hints would be appreciated
asked Jun 13 '17 at 06:02 PM in Using UE4
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