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Adding multiple skeleton mesh components having same skeleton


I have imported a skeletal mesh in unreal engnie 4 , and I have imported all the body armours , helmets , pants , etc , as separate meshes having same skeleton structure. So when I am combining the meshes to the actor in persona using the attach mesh option(highlighted in yellow in the second pic), I am getting the desired result , but I want to attach those meshes in my game , and I am not finding an option to do that. Below are the two pictures , first one is the two separate meshes in the editor , which I want combined , and second one is the persona , which is showing the result I want.

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asked Jul 07 '14 at 07:07 AM in Blueprint Scripting

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avatar image Azerate Sep 09 '14 at 06:48 PM

Also interested in this. Prompt please. Thank you.

avatar image sameek4 Sep 09 '14 at 07:08 PM

got it to work , you need to create character blueprint , and add all the components

avatar image Samson F. Sep 08 '15 at 02:34 AM

do you have a picture? would like to do this myself

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After adding each sub-mesh as component, you'll need to create AnimationBlueprint that will drive animation of the main skeletal mesh.

Finally, in BeginPlay of this character blueprint, for each of the components, you'll need to configure sub-meshes to use animation from the main mesh, by using Set Master Pose Component:

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answered Sep 08 '15 at 02:53 AM

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