Incorrect colors when displaying material with the HUD

Description in video and images.
The problem is that the interface materials are displayed much darker in the desktop application than in the mobile. In mobile colors, materials and textures are displayed correctly.
Displaying is correct in both cases, if the base material sampler type is set to “Color”, but in instance material we put texture with unchecked sRGB — Linear Color type. And then if I change sampler type in Base material to Linear Color, I have more laghten image in Mobile version of app.

[LINK TO VIDEO — YOUTUBE][1]

[LINK TO 2nd VIDEO — YOUTUBE][2]