Hi! I’m overrriding my widget base class OnKeyUp function, and i want to know if the parent call has handled the event or not before doing anything, but there is no “equal” or “isHandled” nodes for this struct, so is there a way to check that info ?
Thanks !
In a UBlueprintFunctionLibrary class:
/** In the .h (header file) **/ UFUNCTION(BlueprintPure, Category = "Event Reply") static bool IsEventReplyHandled(FEventReply Reply); /** In the .cpp (C++ file)**/ bool UPlatformFunctions::IsEventReplyHandled(FEventReply Reply) { return Reply.NativeReply.IsEventHandled(); }
forgot to tag as resolved, thanks !