Check for Child Actor Component Overlap in Construction Script?

Hey,

Im trying to spawn x-amount of Child Actor Components with a random Location to cre. Now I need to check if the created Child Actor Component ist overlaping with existing Child Actor Components. I’ve already tried “ComponentOverlapComponents” and “ComponentOverlapActors” but nothing works in my example.

If needed I can share my Blueprint Setup.

kind regards
Kiliangg

EDIT: I basically trying to create a tool for Level Designers to quickly create enemy Camps I forget to mention that in my original Post. + I’ve selected the wrong Category. As you might guessed I need help in Blueprint Scripting.

You checking code can be not correct, but first try to check it on BeginPlay event not construct.

Ok understand that. I basically trying to create a tool for Level Designers to quickly create enemy Camps I forget to mention that in my original Post. So I kinda need to do it in the Construction Script. Atleast from my Understanding.

I basically trying to create a tool for Level Designers to quickly create enemy Camps I forget to mention that in my original Post. But thanks for the advise anyways-

If what you want does not involve editor only play mode then use “Begin Play” event instead