Trying to do an explosive bullet
I am trying to make an explosive bullet, I have been looking at many tutorials but they seem a little outdated and do not work entirely.
Right now what I have is a bullet that generates a radial force (which interacts with DMs very well) but I do not get the destroy sphere, spawn emitter, sound emitter, destroy actor.
All of these seem to not trigger for some reason.
Please halp :')
Here is what I have so far!
EDIT: Clearer screenshots
Try adding a trigger to it and grabbing "Event Begin Overlap" or even "Event Hit(Of the Trigger)" to activated ir
answered Jun 14 '17 at 07:56 PM
I'm not sure this is best way. I had explosive bullet created before, but I not remember how it was done. Anyway, here is working "solution", different approach. You need parent class for all physic actors, in my case this is not problem, because I have all actors with parents somewhere. Then:
You need to change Radius and Strength, because it depending on your actors size/weight. It adding impulse to hit physic actors only and creating radial impulse around to all actors of given class. Then spawning emitter (you can add sound), finally destroying projectile. This is changed projectile bp from 1st person example project.
Some start. I don't know why RadialForce component (impulse) not working, and I can't check it now, but effect is same I think.
answered Jun 14 '17 at 09:31 PM
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