Game freezing after launch(ios).

My game works fine in the editor, but crashes, freezes on ios right after splashscreen.
It used to work on my ios device(iphone5), but after I reimported some sound files, and maybe done some minor tweaks in UMG it stopped working.

Here’s the log from the device:

Log file open, 06/15/17 11:45:11
LogInit:Display: Running engine for game: Mathemusics
LogInit:Display: Project file not found: ../../../Mathemusics/Mathemusics.uproject
LogInit:Display: 	Attempting to find via project info helper.
LogUProjectInfo: Found projects:
LogInit:Display: RandInit(-643826251) SRandInit(-643826243).
LogTaskGraph: Started task graph with 5 named threads and 6 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.194089
LogOnline:Display: FOnlineSubsystemIOSModule::StartupModule()
LogOnline:Warning: FOnlineSubsystemIOSModule was disabled
LogOnline:Display: FOnlineSubsystemIOS::Shutdown()
LogOnline:Warning: FOnlineSubsystemIOSModule was disabled
LogOnline:Display: FOnlineSubsystemIOS::Shutdown()
LogInit: Build: ++UE4+Release-4.15-CL-3450819
LogInit: Engine Version: 4.15.3-3450819+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
LogInit: Net CL: 3299760
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (32-bit): May 21 2017 11:22:03
LogInit: Compiled with Clang: 8.1.0 (clang-802.0.42)
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line: 
LogInit: Base directory: 
LogInit: Installed Engine Build: 0
LogInit: Presizing for max 131072 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming:Display: Async Loading initialized: New Async IO: false, Event Driven Loader: false, Async Loading Thread: false
LogInit: Object subsystem initialized
[2017.06.15-09.45.11:899][  0]LogIOS: Selected Device Profile: [IPhone5]
[2017.06.15-09.45.11:900][  0]LogInit: Applying CVar settings loaded from the selected device profile: [IPhone5]
[2017.06.15-09.45.11:951][  0]LogInit: Setting Device Profile CVar: [[r.RenderTargetSwitchWorkaround:1]]
[2017.06.15-09.45.11:952][  0]LogInit: Setting Device Profile CVar: [[r.BloomQuality:0]]
[2017.06.15-09.45.11:952][  0]LogInit: Setting Device Profile CVar: [[r.DepthOfFieldQuality:0]]
[2017.06.15-09.45.11:953][  0]LogInit: Setting Device Profile CVar: [[r.LightShaftQuality:0]]
[2017.06.15-09.45.11:953][  0]LogInit: Setting Device Profile CVar: [[r.RefractionQuality:0]]
[2017.06.15-09.45.11:953][  0]LogInit: Setting Device Profile CVar: [[r.ShadowQuality:2]]
[2017.06.15-09.45.11:953][  0]LogInit: Setting Device Profile CVar: [[r.HZBOcclusion:0]]
[2017.06.15-09.45.11:954][  0]LogInit: Setting Device Profile CVar: [[r.EarlyZPass:0]]
[2017.06.15-09.45.11:954][  0]LogInit: Setting Device Profile CVar: [[r.EarlyZPassMovable:0]]
[2017.06.15-09.45.11:955][  0]LogInit: Setting Device Profile CVar: [[r.TranslucentLightingVolume:0]]
[2017.06.15-09.45.11:955][  0]LogInit: Setting Device Profile CVar: [[r.AllowPointLightCubemapShadows:0]]
[2017.06.15-09.45.11:955][  0]LogInit: Setting Device Profile CVar: [[r.PostProcessAAQuality:0]]
[2017.06.15-09.45.11:955][  0]LogInit: Setting Device Profile CVar: [[r.Decal.StencilSizeThreshold:-1]]
[2017.06.15-09.45.11:956][  0]LogInit: Setting Device Profile CVar: [[r.MetalVertexParameterSize:50]]
[2017.06.15-09.45.11:956][  0]LogInit: Setting Device Profile CVar: [[r.MetalPixelParameterSize:50]]
[2017.06.15-09.45.11:956][  0]LogInit: Setting Device Profile CVar: [[r.MetalComputeParameterSize:0]]
[2017.06.15-09.45.11:995][  0]LogIOS: Setting contentScaleFactor to 1.0000 (optimal = 2.0000)
[2017.06.15-09.45.11:996][  0]LogInit: Computer: Aron-Ds-iPhone
[2017.06.15-09.45.11:996][  0]LogInit: User: GenericUser
[2017.06.15-09.45.11:996][  0]LogInit: CPU Page size=4096, Cores=2
[2017.06.15-09.45.11:996][  0]LogInit: High frequency timer resolution =24.000000 MHz
[2017.06.15-09.45.11:997][  0]LogInit: Free Memory at startup: 174 MB
[2017.06.15-09.45.11:999][  0]LogInit: Memory total: Physical=0.8GB (1GB approx) Pagefile=0.1GB Virtual=0.9GB
[2017.06.15-09.45.12:029][  0]LogTextLocalizationManager: No specific translations for ('hu-HU-HU') exist, so ('en') translations will be used.
[2017.06.15-09.45.12:348][  0]LogRHI: Initializing OpenGL RHI
[2017.06.15-09.45.12:349][  0]LogRHI:   GL_VENDOR: Imagination Technologies
[2017.06.15-09.45.12:349][  0]LogRHI:   GL_RENDERER: PowerVR SGX 543
[2017.06.15-09.45.12:349][  0]LogRHI:   GL_VERSION: OpenGL ES 2.0 IMGSGX543-129
[2017.06.15-09.45.12:349][  0]LogRHI:   GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00
[2017.06.15-09.45.12:350][  0]LogRHI: OpenGL Extensions:
[2017.06.15-09.45.12:350][  0]LogRHI:   GL_OES_depth_texture
[2017.06.15-09.45.12:350][  0]LogRHI:   GL_OES_depth24
[2017.06.15-09.45.12:351][  0]LogRHI:   GL_OES_element_index_uint
[2017.06.15-09.45.12:351][  0]LogRHI:   GL_OES_fbo_render_mipmap
[2017.06.15-09.45.12:351][  0]LogRHI:   GL_OES_mapbuffer
[2017.06.15-09.45.12:351][  0]LogRHI:   GL_OES_packed_depth_stencil
[2017.06.15-09.45.12:351][  0]LogRHI:   GL_OES_rgb8_rgba8
[2017.06.15-09.45.12:352][  0]LogRHI:   GL_OES_standard_derivatives
[2017.06.15-09.45.12:352][  0]LogRHI:   GL_OES_texture_float
[2017.06.15-09.45.12:352][  0]LogRHI:   GL_OES_texture_half_float
[2017.06.15-09.45.12:352][  0]LogRHI:   GL_OES_texture_half_float_linear
[2017.06.15-09.45.12:353][  0]LogRHI:   GL_OES_vertex_array_object
[2017.06.15-09.45.12:353][  0]LogRHI:   GL_EXT_blend_minmax
[2017.06.15-09.45.12:353][  0]LogRHI:   GL_EXT_color_buffer_half_float
[2017.06.15-09.45.12:353][  0]LogRHI:   GL_EXT_debug_label
[2017.06.15-09.45.12:353][  0]LogRHI:   GL_EXT_debug_marker
[2017.06.15-09.45.12:354][  0]LogRHI:   GL_EXT_discard_framebuffer
[2017.06.15-09.45.12:354][  0]LogRHI:   GL_EXT_draw_instanced
[2017.06.15-09.45.12:354][  0]LogRHI:   GL_EXT_instanced_arrays
[2017.06.15-09.45.12:354][  0]LogRHI:   GL_EXT_map_buffer_range
[2017.06.15-09.45.12:355][  0]LogRHI:   GL_EXT_occlusion_query_boolean
[2017.06.15-09.45.12:355][  0]LogRHI:   GL_EXT_pvrtc_sRGB
[2017.06.15-09.45.12:355][  0]LogRHI:   GL_EXT_read_format_bgra
[2017.06.15-09.45.12:355][  0]LogRHI:   GL_EXT_separate_shader_objects
[2017.06.15-09.45.12:356][  0]LogRHI:   GL_EXT_shader_framebuffer_fetch
[2017.06.15-09.45.12:356][  0]LogRHI:   GL_EXT_shader_texture_lod
[2017.06.15-09.45.12:356][  0]LogRHI:   GL_EXT_shadow_samplers
[2017.06.15-09.45.12:356][  0]LogRHI:   GL_EXT_sRGB
[2017.06.15-09.45.12:357][  0]LogRHI:   GL_EXT_texture_filter_anisotropic
[2017.06.15-09.45.12:357][  0]LogRHI:   GL_EXT_texture_rg
[2017.06.15-09.45.12:357][  0]LogRHI:   GL_EXT_texture_storage
[2017.06.15-09.45.12:357][  0]LogRHI:   GL_APPLE_clip_distance
[2017.06.15-09.45.12:358][  0]LogRHI:   GL_APPLE_color_buffer_packed_float
[2017.06.15-09.45.12:358][  0]LogRHI:   GL_APPLE_copy_texture_levels
[2017.06.15-09.45.12:358][  0]LogRHI:   GL_APPLE_framebuffer_multisample
[2017.06.15-09.45.12:359][  0]LogRHI:   GL_APPLE_rgb_422
[2017.06.15-09.45.12:359][  0]LogRHI:   GL_APPLE_sync
[2017.06.15-09.45.12:359][  0]LogRHI:   GL_APPLE_texture_format_BGRA8888
[2017.06.15-09.45.12:359][  0]LogRHI:   GL_APPLE_texture_max_level
[2017.06.15-09.45.12:360][  0]LogRHI:   GL_APPLE_texture_packed_float
[2017.06.15-09.45.12:360][  0]LogRHI:   GL_IMG_read_format
[2017.06.15-09.45.12:360][  0]LogRHI:   GL_IMG_texture_compression_pvrtc
[2017.06.15-09.45.12:361][  0]LogRHI:   GL_MAX_VERTEX_ATTRIBS: 16
[2017.06.15-09.45.12:361][  0]LogRHI:   GL_MAX_VARYING_VECTORS: 8
[2017.06.15-09.45.12:361][  0]LogRHI:   GL_MAX_VERTEX_UNIFORM_VECTORS: 128
[2017.06.15-09.45.12:362][  0]LogRHI:   GL_MAX_FRAGMENT_UNIFORM_VECTORS: 64
[2017.06.15-09.45.12:362][  0]LogRHI:Warning: Device reports support for 128 vertex uniform vectors, UE4 requires 256. Rendering artifacts may occur, especially with skeletal meshes. Some drivers, e.g. iOS, report a smaller number than is actually supported.
[2017.06.15-09.45.12:363][  0]LogRHI: Fragment shader lowp precision: 8
[2017.06.15-09.45.12:364][  0]LogRHI: Fragment shader mediump precision: 10
[2017.06.15-09.45.12:364][  0]LogRHI: Fragment shader highp precision: 23
[2017.06.15-09.45.12:364][  0]LogRHI:   GL_MAX_TEXTURE_SIZE: 4096
[2017.06.15-09.45.12:364][  0]LogRHI:   GL_MAX_CUBE_MAP_TEXTURE_SIZE: 4096
[2017.06.15-09.45.12:365][  0]LogRHI:   GL_MAX_RENDERBUFFER_SIZE: 4096
[2017.06.15-09.45.12:365][  0]LogRHI:   GL_MAX_TEXTURE_IMAGE_UNITS: 8
[2017.06.15-09.45.12:365][  0]LogRHI:   GL_MAX_COLOR_ATTACHMENTS: 1
[2017.06.15-09.45.12:366][  0]LogRHI:   GL_MAX_SAMPLES: 1
[2017.06.15-09.45.12:366][  0]LogRHI:   GL_MAX_COLOR_TEXTURE_SAMPLES: 1
[2017.06.15-09.45.12:366][  0]LogRHI:   GL_MAX_DEPTH_TEXTURE_SAMPLES: 1
[2017.06.15-09.45.12:367][  0]LogRHI:   GL_MAX_INTEGER_SAMPLES: 1
[2017.06.15-09.45.12:367][  0]LogRHI:   GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 8
[2017.06.15-09.45.12:368][  0]LogRHI:   GL_MAX_VERTEX_ATTRIBS: 16
[2017.06.15-09.45.12:368][  0]LogRHI:   GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 2
[2017.06.15-09.45.12:368][  0]LogRHI: OpenGL MajorVersion = 2, MinorVersion = 0, ShaderPlatform = GLSL_ES2_IOS, FeatureLevel = ES2
[2017.06.15-09.45.12:530][  0]LogSlate: Using Freetype 2.4.12
[2017.06.15-09.45.12:541][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.06.15-09.45.12:542][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.06.15-09.45.14:233][  0]LogAssetRegistry: FAssetRegistry took 0.0289 seconds to start up
[2017.06.15-09.45.14:254][  0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.018101 seconds
[2017.06.15-09.45.14:332][  0]LogContentStreaming: Texture pool size is 1000.00 MB
[2017.06.15-09.45.14:333][  0]LogIOS: Selected Device Profile: [IPhone5]
[2017.06.15-09.45.14:856][  0]LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: mathemusics, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 787848209
[2017.06.15-09.45.15:368][  0]LogMoviePlayer: FAVMoviePlayer ctor...
[2017.06.15-09.45.15:369][  0]LogMoviePlayer: Initializing movie player
[2017.06.15-09.45.15:480][  0]LogUObjectArray: 28153 objects as part of root set at end of initial load.
[2017.06.15-09.45.15:480][  0]LogUObjectAllocator: 3926724 out of 0 bytes used by permanent object pool.
[2017.06.15-09.45.15:481][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2017.06.15-09.45.15:490][  0]LogEngine: Initializing Engine...
[2017.06.15-09.45.15:608][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
[2017.06.15-09.45.15:609][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
[2017.06.15-09.45.15:848][  0]LogInit: FAudioDevice initialized.
[2017.06.15-09.45.15:852][  0]LogInit: Texture streaming: Enabled
[2017.06.15-09.45.15:853][  0]LogOnline:Warning: FOnlineSubsystemIOSModule was disabled
[2017.06.15-09.45.15:853][  0]LogOnline:Display: FOnlineSubsystemIOS::Shutdown()
[2017.06.15-09.45.15:933][  0]LogInit:Display: Game Engine Initialized.
[2017.06.15-09.45.15:936][  0]LogInit:Display: Starting Game.
[2017.06.15-09.45.15:937][  0]LogNet: Browse: /Game/Game?Name=Player
[2017.06.15-09.45.15:937][  0]LogLoad: LoadMap: /Game/Game?Name=Player
[2017.06.15-09.45.16:099][  0]LogMemory: Platform Memory Stats for IOS
[2017.06.15-09.45.16:102][  0]LogMemory: Process Physical Memory: 96.07 MB used, 0.00 MB peak
[2017.06.15-09.45.16:103][  0]LogMemory: Process Virtual Memory: 902.34 MB used, 0.00 MB peak
[2017.06.15-09.45.16:103][  0]LogMemory: Physical Memory: 728.55 MB used,  108.25 MB free, 836.80 MB total
[2017.06.15-09.45.16:103][  0]LogMemory: Virtual Memory: 961.97 MB used,  108.25 MB free, 961.97 MB total
[2017.06.15-09.45.16:104][  0]LogMemory: 
[2017.06.15-09.45.16:107][  0]LogMemory: Allocator Stats for binned:
[2017.06.15-09.45.16:107][  0]LogMemory: Current Memory 32.62 MB used, plus 3.81 MB waste
[2017.06.15-09.45.16:107][  0]LogMemory: Peak Memory 36.53 MB used, plus 2.45 MB waste
[2017.06.15-09.45.16:108][  0]LogMemory: Current OS Memory 36.43 MB, peak 38.98 MB
[2017.06.15-09.45.16:108][  0]LogMemory: Current Waste 0.46 MB, peak 0.62 MB
[2017.06.15-09.45.16:108][  0]LogMemory: Current Used 32.62 MB, peak 36.53 MB
[2017.06.15-09.45.16:108][  0]LogMemory: Current Slack 2.06 MB
[2017.06.15-09.45.16:109][  0]LogMemory: Allocs       134054 Current /  564319 Total
[2017.06.15-09.45.16:109][  0]LogMemory: 
[2017.06.15-09.45.16:109][  0]LogMemory: Block Size Num Pools Max Pools Cur Allocs Total Allocs Min Req Max Req Mem Used Mem Slack Mem Waste Efficiency
[2017.06.15-09.45.16:110][  0]LogMemory: ---------- --------- --------- ---------- ------------ ------- ------- -------- --------- --------- ----------
[2017.06.15-09.45.16:110][  0]LogMemory:          8         2         2       6754        19892       8       8      52K       76K        0K    100.00%
[2017.06.15-09.45.16:110][  0]LogMemory:         16         6         6      21672        93600       9      16     338K       46K        9K     97.66%
[2017.06.15-09.45.16:110][  0]LogMemory:         32         4         4       6711        21295      17      32     209K       47K       43K     83.20%
[2017.06.15-09.45.16:111][  0]LogMemory:         48        12        12      15804        27930      33      48     740K       28K       48K     93.75%
[2017.06.15-09.45.16:111][  0]LogMemory:         64        11        11      10571        36350      49      64     660K       44K       43K     93.89%
[2017.06.15-09.45.16:111][  0]LogMemory:         80         9         9       6362        18282      65      80     497K       79K       35K     93.92%
[2017.06.15-09.45.16:111][  0]LogMemory:         96        36        36      24236        45412      81      96    2272K       30K       87K     96.22%
[2017.06.15-09.45.16:112][  0]LogMemory:        112        12        15       5997        29558      97     112     655K      113K       21K     97.27%
[2017.06.15-09.45.16:112][  0]LogMemory:        128        14        14       6573        37679     116     128     821K       75K       48K     94.64%
[2017.06.15-09.45.16:112][  0]LogMemory:        160        12        14       4890        66281     129     160     764K        3K       56K     92.71%
[2017.06.15-09.45.16:112][  0]LogMemory:        192         7         9       2308        33172     161     192     432K       16K       24K     94.64%
[2017.06.15-09.45.16:113][  0]LogMemory:        224         6         8       1400        22797     193     224     306K       78K       25K     93.49%
[2017.06.15-09.45.16:113][  0]LogMemory:        256        27        49       6733        34256     225     256    1683K       45K       87K     94.97%
[2017.06.15-09.45.16:113][  0]LogMemory:        288        13        13       2769        11730     257     288     778K       52K       43K     94.83%
[2017.06.15-09.45.16:114][  0]LogMemory:        320         4         4        784         6260     290     320     245K       10K       11K     95.70%
[2017.06.15-09.45.16:114][  0]LogMemory:        384        12        12       1871        17241     322     384     701K       64K       71K     90.76%
[2017.06.15-09.45.16:114][  0]LogMemory:        448        20        20       2853        11239     385     448    1248K       30K       85K     93.36%
[2017.06.15-09.45.16:114][  0]LogMemory:        512         7         7        858         5525     452     512     429K       19K       28K     93.75%
[2017.06.15-09.45.16:115][  0]LogMemory:        576         9         9        823         5585     516     576     462K      111K       33K     94.27%
[2017.06.15-09.45.16:115][  0]LogMemory:        640        13        17       1001         3839     579     640     625K      204K       28K     96.63%
[2017.06.15-09.45.16:115][  0]LogMemory:        704         5         5        403         2151     641     704     277K       43K        9K     97.19%
[2017.06.15-09.45.16:115][  0]LogMemory:        768         3         3        238          856     708     768     178K       14K        7K     96.35%
[2017.06.15-09.45.16:116][  0]LogMemory:        896         7         7        439         1704     769     896     384K       64K       32K     92.86%
[2017.06.15-09.45.16:116][  0]LogMemory:       1024         4         4        244         2041     900    1024     244K       12K        3K     98.83%
[2017.06.15-09.45.16:116][  0]LogMemory:       1168         9         9        361         1107    1025    1168     411K      164K       24K     95.83%
[2017.06.15-09.45.16:116][  0]LogMemory:       1360         6         6        252          326    1177    1354     334K       49K       14K     96.35%
[2017.06.15-09.45.16:117][  0]LogMemory:       1632         6         6        223          512    1368    1632     355K       28K       28K     92.71%
[2017.06.15-09.45.16:117][  0]LogMemory:       2048         8         8        173          486    1634    2048     346K      166K       38K     92.58%
[2017.06.15-09.45.16:117][  0]LogMemory:       2336         7         7        134          355    2060    2336     305K      143K       18K     95.98%
[2017.06.15-09.45.16:117][  0]LogMemory:       2720         7         7        112          592    2339    2720     297K      150K       17K     96.21%
[2017.06.15-09.45.16:118][  0]LogMemory:       3264         9        12        105         1319    2722    3264     334K      240K       22K     96.18%
[2017.06.15-09.45.16:118][  0]LogMemory:       4096        14        23        148          703    3272    4096     592K      304K       58K     93.53%
[2017.06.15-09.45.16:118][  0]LogMemory:       4672        13        20         88         1922    4100    4658     401K      430K       44K     94.71%
[2017.06.15-09.45.16:118][  0]LogMemory:       5456         3        16         12          275    4680    5424      63K      129K        5K     97.40%
[2017.06.15-09.45.16:119][  0]LogMemory:       6544         4        10         13          201    5466    6528      83K      173K        9K     96.48%
[2017.06.15-09.45.16:119][  0]LogMemory:       8192         5         6         38          849    6560    8192     304K       16K       20K     93.75%
[2017.06.15-09.45.16:119][  0]LogMemory:       9360         3         4         20           45    8200    9360     182K       10K       15K     92.19%
[2017.06.15-09.45.16:120][  0]LogMemory:      10912         1         2          6           34    9408   10716      63K        1K        5K     92.19%
[2017.06.15-09.45.16:120][  0]LogMemory:      13104         1         1          3           20   11440   13056      38K       26K        3K     95.31%
[2017.06.15-09.45.16:120][  0]LogMemory:      16384         4         6         16          116   13120   16384     256K        0K       15K     94.14%
[2017.06.15-09.45.16:120][  0]LogMemory:      21840         5         6         13           52   16392   21840     277K       43K       44K     86.25%
[2017.06.15-09.45.16:121][  0]LogMemory:      32768         4         5          6           75   21904   32640     192K       64K       32K     87.50%
[2017.06.15-09.45.16:121][  0]LogMemory: 
[2017.06.15-09.45.16:121][  0]LogMemory: 23296K allocated in pools (with 3439K slack and 1287K waste). Efficiency 94.48%
[2017.06.15-09.45.16:121][  0]LogMemory: Allocations 134018 Current / 563665 Total (in 364 pools)
[2017.06.15-09.45.16:122][  0]LogMemory: 
[2017.06.15-09.45.16:341][  0]LogAIModule: Creating AISystem for world Game
[2017.06.15-09.45.16:343][  0]LogLoad: Game class is 'GameModeBase'
[2017.06.15-09.45.16:347][  0]LogWorld: Bringing World /Game/Game.Game up for play (max tick rate 0) at 2017.06.15-11.45.16
[2017.06.15-09.45.16:349][  0]LogWorld: Bringing up level for play took: 0.002737
[2017.06.15-09.45.16:350][  0]LogOnline:Warning: FOnlineSubsystemIOSModule was disabled
[2017.06.15-09.45.16:350][  0]LogOnline:Display: FOnlineSubsystemIOS::Shutdown()
[2017.06.15-09.45.16:356][  0]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2017.06.15-09.45.16:440][  0]LogStreaming:Warning: Failed to read file '../../../Mathemusics/Saved//SaveGames/Default.sav' error.
[2017.06.15-09.45.16:440][  0]LogLoad: Took 0.503063 seconds to LoadMap(/Game/Game)
[2017.06.15-09.45.16:453][  0]LogSlate: Took 0.001590 seconds to synchronously load lazily loaded font '../../../Mathemusics/Content/GFXElements/EARTH.ufont' (23K)
[2017.06.15-09.45.16:478][  0]LogSlate: Took 0.001443 seconds to synchronously load lazily loaded font '../../../Mathemusics/Content/GFXElements/cyberspace.ufont' (26K)
[2017.06.15-09.45.16:538][  0]LogExternalProfiler: No external profilers were discovered.  External profiling features will not be available.
[2017.06.15-09.45.16:540][  0]LogRenderer: Reallocating scene render targets to support 320x568 NumSamples 1 (Frame:2).
[2017.06.15-09.45.24:440][198]LogIOSAudio:Display: Suspending Audio

Here are the BP screenshots related to saving and loading games.

No, should I? :slight_smile:

Just kidding, guess I should… So the game didn’t found a save game object and that’s what caused the freeze? I’ll check in a minute if it works with this node. Thanks!

Wow, that was the problem, now it work like charm, thanks again :slight_smile:

Can you share screenshot to related save bp? And try again default roboto font.

Do you use this node ?

200699-check.png

Yes you should. Beause, i guess it’s cannot find the save file. And for this frezing :slight_smile:

I think so. I hope works.

You are very welcome. :slight_smile: