How do you get an emissive material NOT to reflect?

I’m making a promotion video in sequencer with floating text (which, due to Unreal’s non-existent Hebrew support, is not really a text renderer but a texture), but the text reflects off of surfaces and is a real eye sore. How can I get it not to reflect?
Thanks in advance

What kind of reflection is it?

Planar Reflection actor have array property of “hidden” actors.

190659-2017-06-15_1543.jpg

If that’s your standard Screen Space Reflection, you either turn that completely off or you use Planar Reflection like Redbox already mentioned.

There is another post asking the same about SSR and disabling a specific mesh and if you want SSR, it looks like it’s not possible:

DisablingSingleMeshFromSSR