VR - Can't interact with 3D widget with the left motion controller
I have a problem in my VR scene, i have two motion controller and i created a 3d widget in my scene with a button with a number that increases when clicked . The button work perfectly with the right controller but when i click on it with the left, my blueprint detect the click but the number does not increase. And it's like the left controller doesn't exist because when i aim the button, the button it's not hover.
I don't know what is the problem, i do the same things like the function grab on the blueprint.
I think the problem come to the sort of raycast/linetrace by the left controller because when i aim the button with the right controller and click with the left controller the number increase, so i don't think it's a blueprint problem.
Thank you in advance for your help.
Hey Friend, refer to my image, somehow you need to change you second widget interactions 'virtual user index' to a different number compared to the other widget interaction in the other hand. The way I have it in my image works for me but looks as if you are doing it slightly different but good luck.
I found the solution, a friend got the same problem and its a bug... on the menu just use "on pressed" not "on klicked" works for me :)
answered Jun 27 '17 at 11:31 AM
Hi guys, thanks for the reply but it's doesn't work for me.
My problem is when I aim the widget with the left controller it's like the raycast bug and i need to spam my button for interact with the widget. I don't know why because it's works perfectly with the right controller and i did the same for both.
answered Jul 04 '17 at 07:16 AM
You have to set both
If you're using the VR template, put this in Begin Play (that's a collapsed node). Leave the default values at 0.
answered Sep 05 '18 at 09:05 PM
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