How do determine if game's been run from VR preview or not?
Curious if there's a way to do this in blueprints or code (preferrably blueprints). Checking if HMD is enabled isn't sufficient - if I have it plugged in it always returns true.
asked Jun 15 '17 at 06:20 PM in C++ Programming
You want to check bUseVRPreviewForPlayWorld, from EditorEngine.
Something like this C++ snippet:
It isn't exposed to Blueprint.
answered Jun 15 '17 at 06:28 PM
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