3D Widget Interaction When Paused
I have a widget component in an actor placed in the world, which I can interact with using the mouse via a WidgetInteraction component placed in the FirstPersonCharacter actor.
However, I would like to be able to pause the game whilst the user does this interaction (for a mission system displayed in a PDA-style device held in front of the player). Unfortunately, whilst the trace finds the widget (I have the WidgetInteraction component sending the GetHoveredWidgetComponent value to a print string node on EventTick), clicks do not work. The UMG buttons don't register the mouse pointer hover either.
I have the FPS character set to tick when paused as well as the actor that the widget component is in.
How do I make the 3D widget component respond to the mouse pointer (hover and clicks) when the game is paused? It is even possible?
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