Unable to build game(PackagingResults:Error: Error Unknown Error)

Hello!

I’ve been trying to build my game for a few days with no success. As soon as I start to package, it fails after a mere second and I get the eloquent ‘‘Error: Error Unknown Error’’

I used Wwise as a plugin and I suspect it has something to do with the failure.

I pasted the full output at this link and below. UE4 : PackagingResults:Error: Error Unknown Error - Pastebin.com

LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-1937191750) SRandInit(-1937191750).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.075808
LogInit: Using libcurl 7.47.1
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.0.2g
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.15-CL-3450819
LogInit: Engine Version: 4.15.3-3450819+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
LogInit: Net CL: 3299760
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (64-bit): May 21 2017 11:02:34
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line:  
LogInit: Base directory: C:/Program Files/Epic Games/UE_4.15/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: DESKTOP-41ETFIG
LogInit: User: SimonAlbert
LogInit: CPU Page size=65536, Cores=4
LogInit: High frequency timer resolution =2.835939 MHz
LogMemory: Memory total: Physical=31.9GB (32GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 264.14 MB used, 264.14 MB peak
LogMemory: Process Virtual Memory: 262.91 MB used, 262.91 MB peak
LogMemory: Physical Memory: 9908.32 MB used,  22732.67 MB free, 32640.98 MB total
LogMemory: Virtual Memory: 645.25 MB used,  22732.67 MB free, 134217728.00 MB total
LogTextLocalizationManager: No specific translations for ('en-CA') exist, so ('en') translations will be used.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI:    0. 'NVIDIA GeForce GTX 1070' (Feature Level 11_0)
LogD3D11RHI:       8113/0/16320 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
LogD3D11RHI:    1. 'Intel(R) HD Graphics 630' (Feature Level 11_0)
LogD3D11RHI:       128/0/16320 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
LogD3D11RHI:    2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
LogD3D11RHI:       0/0/16320 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI:     GPU DeviceId: 0x1be1 (for the marketing name, search the web for "GPU Device Id")
LogWindows: EnumDisplayDevices:
LogWindows:    0. 'NVIDIA GeForce GTX 1070' (P:0 D:1)
LogWindows:    1. 'NVIDIA GeForce GTX 1070' (P:1 D:1)
LogWindows:    2. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
LogWindows:    3. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
LogWindows:    4. 'Intel(R) HD Graphics 630' (P:0 D:0)
LogWindows:    5. 'Intel(R) HD Graphics 630' (P:0 D:0)
LogWindows:    6. 'Intel(R) HD Graphics 630' (P:0 D:0)
LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4 
LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 1070
LogD3D11RHI:   Driver Version: 381.78 (internal:22.21.13.8178, unified:381.78)
LogD3D11RHI:      Driver Date: 4-12-2017
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
LogShaderCompilers: Guid format shader working directory is -9 characters bigger than the processId version (../../../../../../Users/Simon Albert/Desktop/MASTERCANDIDATE3/Intermediate/Shaders/WorkingDirectory/10616/).
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Simon Albert/AppData/Local/Temp/UnrealShaderWorkingDir/C4F17A95438E61BF6A82389C8A7F6A39/'.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxClientTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.05s 50MB C:/Users/Simon Albert/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Simon Albert/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/Simon Albert/Desktop/MASTERCANDIDATE3/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/Simon Albert/Desktop/MASTERCANDIDATE3/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Simon Albert/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshUtilities: No automatic skeletal mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: mastercandidate3, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 2573007193
LogAssetRegistry: FAssetRegistry took 0.0222 seconds to start up
LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.031696 seconds
LogUObjectArray: 32493 objects as part of root set at end of initial load.
LogUObjectAllocator: 7077032 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogAkAudio: Wwise(R) SDK Version 2016.2.4 Build 6098. Copyright (c) 2006-2016 Audiokinetic Inc.
LogInit: Audiokinetic Audio Device setting bank directory to ../../../../../../Users/Simon Albert/Desktop/MASTERCANDIDATE3/Content/WwiseAudio/Windows/.
LogInit: Audiokinetic Audio Device initialized.
LogMaterial: Uniform references updated for custom material expression Custom.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogEngine: Initializing Engine...
LogHMD: Failed to initialize OpenVR with code 108
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using 'Speakers / Headphones (Realtek Audio)' : 8 channels at 48 kHz using 32 bits per sample (channel mask 0x63f)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.02s 50MB C:/Users/Simon Albert/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook:Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory 'C:/Users/Simon Albert/Desktop/MASTERCANDIDATE3/Content/' took 0.02s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="../../../../../../Users/Simon Albert/Desktop/MASTERCANDIDATE3/Content/Levels/Ocean/OC7.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world OC7
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 60.607ms to complete.
LogFileHelpers: Loading map 'OC7' took 2.270
LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogCollectionManager: Loaded 0 collections in 0.001611 seconds
LogFileCache: Scanning file cache for directory 'C:/Users/Simon Albert/Desktop/MASTERCANDIDATE3/Saved/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'C:/Users/Simon Albert/Desktop/MASTERCANDIDATE3/Content/Developers/SimonAlbert/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'C:/Users/Simon Albert/Desktop/MASTERCANDIDATE3/Content/Collections/' took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
LogContentBrowser: Native class hierarchy populated in 0.0089 seconds. Added 2285 classes and 462 folders.
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0010 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0010 seconds. Added 0 classes and 0 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object 'Class None.'
LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0009 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 20.44 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.54 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 1000 MB
LogSlate: Took 0.000279 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
LogSlate: Took 0.000315 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
LogSlate: Took 0.000317 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
LogRenderer: Reallocating scene render targets to support 588x372 NumSamples 1 (Frame:2).
LogSlate: Took 0.000233 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
LogRenderer: Reallocating scene render targets to support 1916x1016 NumSamples 1 (Frame:3).
LogAssetRegistry: Asset discovery search completed in 13.5257 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000007 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000048 seconds (updated 0 objects)
LogTemp: Repeting last play command: Selected Viewport
LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Levels/Ocean/OC7.OC7:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/Ocean/OC7.OC7:PersistentLevel.OC7' with GeneratedClass '/Game/Levels/Ocean/OC7.OC7_C' with ClassGeneratedBy '/Game/Levels/Ocean/OC7.OC7:PersistentLevel.OC7'
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: OC7 (Jun 15, 2017, 1:57:43 PM)
LogPlayLevel: Creating play world package: /Game/Levels/Ocean/UEDPIE_0_OC7
LogPlayLevel: PIE: StaticDuplicateObject took: (0.121550s)
LogAIModule: Creating AISystem for world OC7
LogPlayLevel: PIE: World Init took: (0.000683s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Levels/Ocean/OC7.OC7 to /Game/Levels/Ocean/UEDPIE_0_OC7.OC7 (0.122598s)
LogInit: XAudio2 using 'Speakers / Headphones (Realtek Audio)' : 8 channels at 48 kHz using 32 bits per sample (channel mask 0x63f)
LogInit: FAudioDevice initialized.
LogLoad: Game class is 'GameMode_OC_C'
LogWorld: Bringing World /Game/Levels/Ocean/UEDPIE_0_OC7.OC7 up for play (max tick rate 60) at 2017.06.15-17.57.44
LogWorld: Bringing up level for play took: 0.004700
LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0012 seconds. Added 11 classes and 0 folders.
LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
LogGameState: Match State Changed from WaitingToStart to InProgress
PIE: Info Play in editor start time for /Game/Levels/Ocean/UEDPIE_0_OC7 1.212
LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Levels/Ocean/OC7.OC7:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/Ocean/OC7.OC7:PersistentLevel.OC7' with GeneratedClass '/Game/Levels/Ocean/OC7.OC7_C' with ClassGeneratedBy '/Game/Levels/Ocean/OC7.OC7:PersistentLevel.OC7'
LogAkAudio:Error: Voice Starvation
LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Levels/Ocean/OC7.OC7:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/Ocean/OC7.OC7:PersistentLevel.OC7' with GeneratedClass '/Game/Levels/Ocean/OC7.OC7_C' with ClassGeneratedBy '/Game/Levels/Ocean/OC7.OC7:PersistentLevel.OC7'
LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Levels/Ocean/OC7.OC7:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/Ocean/OC7.OC7:PersistentLevel.OC7' with GeneratedClass '/Game/Levels/Ocean/OC7.OC7_C' with ClassGeneratedBy '/Game/Levels/Ocean/OC7.OC7:PersistentLevel.OC7'
LogTemp: Repeting last play command: Selected Viewport
LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Levels/Ocean/OC7.OC7:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/Ocean/OC7.OC7:PersistentLevel.OC7' with GeneratedClass '/Game/Levels/Ocean/OC7.OC7_C' with ClassGeneratedBy '/Game/Levels/Ocean/OC7.OC7:PersistentLevel.OC7'
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: OC7 (Jun 15, 2017, 1:57:52 PM)
LogPlayLevel: Creating play world package: /Game/Levels/Ocean/UEDPIE_0_OC7
LogPlayLevel: PIE: StaticDuplicateObject took: (0.106989s)
LogAIModule: Creating AISystem for world OC7
LogPlayLevel: PIE: World Init took: (0.000653s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Levels/Ocean/OC7.OC7 to /Game/Levels/Ocean/UEDPIE_0_OC7.OC7 (0.107980s)
LogInit: XAudio2 using 'Speakers / Headphones (Realtek Audio)' : 8 channels at 48 kHz using 32 bits per sample (channel mask 0x63f)
LogInit: FAudioDevice initialized.
LogLoad: Game class is 'GameMode_OC_C'
LogWorld: Bringing World /Game/Levels/Ocean/UEDPIE_0_OC7.OC7 up for play (max tick rate 60) at 2017.06.15-17.57.52
LogWorld: Bringing up level for play took: 0.004685
LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
LogGameState: Match State Changed from WaitingToStart to InProgress
PIE: Info Play in editor start time for /Game/Levels/Ocean/UEDPIE_0_OC7 -0.416
LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Levels/Ocean/OC7.OC7:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/Ocean/OC7.OC7:PersistentLevel.OC7' with GeneratedClass '/Game/Levels/Ocean/OC7.OC7_C' with ClassGeneratedBy '/Game/Levels/Ocean/OC7.OC7:PersistentLevel.OC7'
LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Levels/Ocean/OC7.OC7:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/Ocean/OC7.OC7:PersistentLevel.OC7' with GeneratedClass '/Game/Levels/Ocean/OC7.OC7_C' with ClassGeneratedBy '/Game/Levels/Ocean/OC7.OC7:PersistentLevel.OC7'
LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Levels/Ocean/OC7.OC7:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/Ocean/OC7.OC7:PersistentLevel.OC7' with GeneratedClass '/Game/Levels/Ocean/OC7.OC7_C' with ClassGeneratedBy '/Game/Levels/Ocean/OC7.OC7:PersistentLevel.OC7'
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Simon Albert/Desktop/MASTERCANDIDATE3/MASTERCANDIDATE3.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Simon Albert/Desktop/MASTERCANDIDATE3/MASTERCANDIDATE3.uproject" -cook -stage -archive -archivedi
rectory="C:/Users/Simon Albert/Desktop" -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Simon Albert\Desktop\MASTERCANDIDATE3\MASTERCANDIDATE3.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MASTERCANDIDATE3 Win64 Shipping -Project="C:\Users\Simon Albert\Desktop\MASTERCANDIDATE3\MASTERCANDIDATE3.uproject"  "C:\Users\Simon Albert\Desktop\MASTERCANDIDATE3\MASTERCANDIDATE3.uproject"  -remoteini="C:\Users\Sim
on Albert\Desktop\MASTERCANDIDATE3" -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Unable to determine module type for C:\Users\Simon Albert\Desktop\MASTERCANDIDATE3\Source\MASTERCANDIDATE3\MASTERCANDIDATE3.Build.cs
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.6381981s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MASTERCANDIDATE3 Win64 Shipping -Project="C:\Users\Simon Albert\Desktop\MASTERCANDIDATE3\MASTERCAN
DIDATE3.uproject"  "C:\Users\Simon Albert\Desktop\MASTERCANDIDATE3\MASTERCANDIDATE3.uproject"  -remoteini="C:\Users\Simon Albert\Desktop\MASTERCANDIDATE3" -noxge -generatemanifest -NoHotReload. See logfile for details: 'UnrealBuildTool-2017.06.15-17.58.23.txt' 
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio
nary`2 InTargetToManifest)
UATHelper: Packaging (Windows (64-bit)):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
UATHelper: Packaging (Windows (64-bit)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)):    at BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
LogSlate: Took 0.000149 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K)

I am not certain I fully understood the solution on the thread, but I modified my .uproject file.

It was initially made like so:

{
	"FileVersion": 3,
	"EngineAssociation": "4.15",
	"Category": "",
	"Description": ""
}

I tried adding the following (I am not certain I am making the distinction between ‘‘modules’’ and ‘‘plugins’’).

{
	"FileVersion": 3,
	"EngineAssociation": "4.15",
	"Category": "",
	"Description": "",

	"Modules": [
			{
					"Name": "<Wwise>",
					"Type": "Runtime",
					"LoadingPhase": "Default"
			}
	],
	"Plugins": [
			{
					"Name": "<Wwise>",
					"Type": "Runtime",
					"LoadingPhase": "Default"
			}
	]

}

Unfortunately, I keep failing to build anything. Am I not entering the right commands?

Here is my new output log:

This line looks especially suspicious:

UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: No modules found to build. All requested binaries were already part of the installed engine data

and probably means that the Wwise isn’t a module, or you don’t have the module installed correctly.

but also, you need to add the ‘enabled’ field to your Wwise plugin object literal, and remove the loading phase and type property, like so:

"Plugins": [
             {   
                     "Name": "Wwise", 
                     "Enabled": true,
             }
     ]

It looks like your first step should be figuring out if you have a plugin or a module. Modules are just source code, while Plugins are usually packaged source code with some relevant uassets. More on the distinction here

Did you try all solution that are listed here!? <3

There was another solution in the link, if you happened to clone the project or have migrated other content. Make sure you only have 1 .uproject file in your project folder. Then try to package again.

Second thing I would try is deleting the saved and intermediate folders and if you happen to have a C++ you can generate visual studio project files. Try to package again.

Last thing you can do is creating a new project and transfer all files to the new project if nothing seems to help. <3