Landscape painting with specified distance along line

Folks,

I’m trying to paint a line of plants that seem organized and not random. Think of trees at a tree farm. They are all close to equidistant from each other and they are in well defined rows. Is there a way to do this quickly, or must I plant each one by hand?

Make an actor blueprint with Instanced or Hierarchical Instanced Meshes or an array of Static Meshes and just set their location in the constructor within a for each loop. If you want to go fancy and make small curves, you can also do it with a Spline Component. That’s a bit more advanced, but I got your back with this Unreal Engine tutorial if you want more customization: SplineComponentsTutorial
Make sure to smash the answer button if it’s what you need or smash me if it’s not! <3

Thanks for the reply, but this won’t help, as you can’t use a BP as foliage.

Excuse me, I was literally thinking of a tree farm, so HISM are nearly the same technique Foliage is using and it would be fairly simple to setup.

However, Unreal has an experimental feature which you can enable in your Editor Preferences → Experimental → Procedural Foliage. How to set it up can be found here It’s quite fiddling, so I would recommend making a HISMActor for a tree farm.