Packaging error with Nativization
Hey guys, I've tried everything I can possibly think of from reinstalling Visual Studio (and ensuring I had all the required add-ons) to reinstalling every single windows SDK and combing through the output log of the packaging process (though most of it doesn't mean terribly much to me). I can't find anything helpful in it, but I still get an error and it fails to package properly.
The thing is, that it does package properly when nativization is disabled, even though I have a combination of code classes and blueprints. I'd really like to have nativization on though performance reasons, so if anyone can please help me I'd very much appreciate it. I'm attaching the output log.link text
asked Jun 16 '17 at 06:19 AM in Packaging & Deployment
You can try to exclude some Blueprints from being nativized. Your log even tells you at the end which Blueprint seems to be effected. Just exclude it and include all other Blueprints. If you found out that this 1 specific Blueprint is killing your performance, come back! <3
answered Jun 16 '17 at 06:40 AM
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