Hi everyone. I need some help with what I believe might be a bug. I’m working on an interior scene, and after carefully placing all my reflection capture actors, I noticed that for some reason they worked in viewport, but not in play mode. The screenshots I attached are where it is most evident, that is in the mirrors, but it’s affecting everything as I see surfaces with low roughness that look good in viewport and that drastically change in game mode.
Does anyone know what might be causing it? I’m using both screen capture and SSR, and I have a persistent level with all my meshes (and the reflection spheres) and a lighting level with the lights, which are all stationary.
So it turned out to be a level streaming issue (possibly because of lighting scenarios). I merged my lighting level and the reflections came back at run-time.