World composition with navmesh - no green area at all (MoveTo aborts)
My current project is made from 3 levels: Persistent Level (root), one MainLevel, and the other NotUsedLevel.
In MainLevel I have a landscape (64x64), a player and an npc, and a nav mesh bounds volume. However I can't see the green area on the landscape when intersecting the nav mesh bounds volume with the landscape.
I also tried (as suggested online at some places) to create a navmash at the persistent level, but it didn't help; I still don;t see any green area. What am I missing?
p.s. I'm looking for the green area as an indication where my npc would be able to go; currently, I'm just getting movement aborted when trying to tell it to move
asked Jun 16 '17 at 03:43 PM in Using UE4
It seems restart did the trick, not sure what was going on.
answered Jun 17 '17 at 08:25 AM
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