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World composition with navmesh - no green area at all (MoveTo aborts)

My current project is made from 3 levels: Persistent Level (root), one MainLevel, and the other NotUsedLevel.

In MainLevel I have a landscape (64x64), a player and an npc, and a nav mesh bounds volume. However I can't see the green area on the landscape when intersecting the nav mesh bounds volume with the landscape.

I also tried (as suggested online at some places) to create a navmash at the persistent level, but it didn't help; I still don;t see any green area. What am I missing?

p.s. I'm looking for the green area as an indication where my npc would be able to go; currently, I'm just getting movement aborted when trying to tell it to move

Product Version: UE 4.16
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asked Jun 16 '17 at 03:43 PM in Using UE4

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matan19
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It seems restart did the trick, not sure what was going on.

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answered Jun 17 '17 at 08:25 AM

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matan19
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