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[Mac] Viewport flight camera controls don't match Windows or documentation

The Viewport Controls documentation in the Standard section list the following:

 RMB + Drag -> Rotates the viewport camera

In the Magic Mouse and Magic Trackpad section the following is listed:

 RMB + Drag  or  2 Finger Click + Drag  ->  Rotates the viewport camera
 1 Finger Touch + Drag or 2 Finger Touch + Drag -> Rotates the viewport camera

The expected result of RMB + Drag is that the viewport camera will rotate. The actual result of a RMB + Drag is left/right and up/down movement with no rotation

This behavior is observed with a Magic Mouse or a standard mouse.

Steps to reproduce: - open the Unreal Editor on Mac - right click and drag in the viewport and observer the incorrect behavior

Product Version: UE 4.16
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asked Jun 16 '17 at 05:59 PM in Bug Reports

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prime31
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avatar image Tim C ♦♦ STAFF Sep 13 '17 at 03:35 PM

Hi prime31,

I tried to reproduce this on a Mac here, but when I used RMB + Drag in the viewport, it rotated the camera as expected. Do you see this happen in a new test project? Are you using the binary Editor installed through the launcher, or did you build the Editor from source code? Also, this may be a silly question, but did you make sure your viewport is displaying the Perspective view, and not one of the Orthographic views?

Tim

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2 answers: sort voted first

Hello prime31,

We have not heard back from you for a while. I will be marking this post as resolved for tracking purposes, but please feel free to add a comment and re-open the post if you have any additional information.

Tim

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answered Feb 22 '18 at 03:50 PM

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I am experiencing the same thing - altho' for me using magic mouse works fine, but using macbook built in touchpad with two finger click set to right click move camera just up/down left/right movement no rotation.

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answered Mar 11 '18 at 07:59 PM

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jrudaks
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