Background image to fit the screen

I am making a 2ad game in landscape mode. I want my background to fit the screen without those black spaces that wrap the image when I try to change the screen resolution.

I tried to do something with Constrain Adpect Ratio on the Camera Actor but without success…

You can try to create a Blueprint class called “Camera Actor” and then add a 2d Scene capture component to it. Then you have to set a render target to it. After that you have to create an widget with an image that fits to the whole screen with the render target set as image. This should be it.