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PackagingResults:Error: Error Unknown Error

Okay, so me and 2 other people have been working on a Prototype game for a college class assignment, and now we have finally completed it, the biggest problem is no matter what we tried to do, has been getting constant Unknown Error and so far we can't seem to find a clear answer. So we hope that someone can look through this Output Log and see if they spot what the issue could be.

 LogPlatformFile: Not using cached read wrapper
 LogInit:Display: RandInit(-461791606) SRandInit(-461791606).
 LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
 LogStats: Stats thread started at 0.079073
 LogInit: Using libcurl 7.47.1
 LogInit:  - built for x86_64-pc-win32
 LogInit:  - supports SSL with OpenSSL/1.0.2g
 LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
 LogInit:  - other features:
 LogInit:      CURL_VERSION_SSL
 LogInit:      CURL_VERSION_LIBZ
 LogInit:      CURL_VERSION_IPV6
 LogInit:      CURL_VERSION_ASYNCHDNS
 LogInit:      CURL_VERSION_LARGEFILE
 LogInit:      CURL_VERSION_IDN
 LogInit:  CurlRequestOptions (configurable via config and command line):
 LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
 LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
 LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
 LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
 LogInit: Build: ++UE4+Release-4.15-CL-3450819
 LogInit: Engine Version: 4.15.3-3450819+++UE4+Release-4.15
 LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
 LogInit: Net CL: 3299760
 LogDevObjectVersion: Number of dev versions registered: 14
 LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
 LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
 LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
 LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
 LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
 LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
 LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
 LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
 LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
 LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
 LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
 LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
 LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
 LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
 LogInit: Compiled (64-bit): May 21 2017 11:02:34
 LogInit: Compiled with Visual C++: 19.00.23026.00
 LogInit: Build Configuration: Development
 LogInit: Branch Name: ++UE4+Release-4.15
 LogInit: Command line:  
 LogInit: Base directory: D:/ProgramData/UE_4.15/Engine/Binaries/Win64/
 LogInit: Installed Engine Build: 1
 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
 LogInit: Object subsystem initialized
 LogInit: Selected Device Profile: [Windows]
 LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
 LogInit: Computer: DESKTOP-J8AF3CA
 LogInit: User: AlexOlinkiewicz
 LogInit: CPU Page size=65536, Cores=4
 LogInit: High frequency timer resolution =2.531251 MHz
 LogMemory: Memory total: Physical=31.9GB (32GB approx)
 LogMemory: Platform Memory Stats for Windows
 LogMemory: Process Physical Memory: 264.60 MB used, 264.60 MB peak
 LogMemory: Process Virtual Memory: 262.35 MB used, 262.35 MB peak
 LogMemory: Physical Memory: 10760.20 MB used,  21915.66 MB free, 32675.86 MB total
 LogMemory: Virtual Memory: 645.11 MB used,  21915.66 MB free, 134217728.00 MB total
 LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
 LogD3D11RHI: D3D11 adapters:
 LogD3D11RHI:    0. 'NVIDIA GeForce GTX 980M' (Feature Level 11_0)
 LogD3D11RHI:       4061/0/16337 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
 LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
 LogD3D11RHI:       0/0/16337 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
 LogD3D11RHI: Chosen D3D11 Adapter: 0
 LogD3D11RHI: Creating new Direct3DDevice
 LogD3D11RHI:     GPU DeviceId: 0x1617 (for the marketing name, search the web for "GPU Device Id")
 LogWindows: EnumDisplayDevices:
 LogWindows:    0. 'NVIDIA GeForce GTX 980M' (P:1 D:1)
 LogWindows:    1. 'NVIDIA GeForce GTX 980M' (P:0 D:0)
 LogWindows:    2. 'NVIDIA GeForce GTX 980M' (P:0 D:0)
 LogWindows:    3. 'NVIDIA GeForce GTX 980M' (P:0 D:0)
 LogWindows: DebugString: FoundDriverCount:4 
 LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 980M
 LogD3D11RHI:   Driver Version: 369.09 (internal:21.21.13.6909, unified:369.09)
 LogD3D11RHI:      Driver Date: 8-1-2016
 LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
 LogD3D11RHI: Async texture creation enabled
 LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
 LogShaderCompilers: Guid format shader working directory is 8 characters bigger than the processId version (C:/Users/Alex Olinkiewicz/Dropbox/Frostbite 4.15/Intermediate/Shaders/WorkingDirectory/48088/).
 LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Alex Olinkiewicz/AppData/Local/Temp/UnrealShaderWorkingDir/B782A895482A36802D9D9D99BDBF044B/'.
 LogShaderCompilers:Display: Using Local Shader Compiler.
 LogTemp:Display: Loaded TP AllDesktopTargetPlatform
 LogTemp:Display: Loaded TP MacClientTargetPlatform
 LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
 LogTemp:Display: Loaded TP MacServerTargetPlatform
 LogTemp:Display: Loaded TP MacTargetPlatform
 LogTemp:Display: Loaded TP WindowsClientTargetPlatform
 LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
 LogTemp:Display: Loaded TP WindowsServerTargetPlatform
 LogTemp:Display: Loaded TP WindowsTargetPlatform
 LogTemp:Display: Loaded TP AndroidTargetPlatform
 LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
 LogTemp:Display: Loaded TP Android_ATCTargetPlatform
 LogTemp:Display: Loaded TP Android_DXTTargetPlatform
 LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
 LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
 LogTemp:Display: Loaded TP Android_MultiTargetPlatform
 LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
 LogTemp:Display: Loaded TP HTML5TargetPlatform
 LogTemp:Display: Loaded TP IOSTargetPlatform
 LogTemp:Display: Loaded TP TVOSTargetPlatform
 LogTemp:Display: Loaded TP LinuxClientTargetPlatform
 LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
 LogTemp:Display: Loaded TP LinuxServerTargetPlatform
 LogTemp:Display: Loaded TP LinuxTargetPlatform
 LogTargetPlatformManager:Display: Building Assets For Windows
 LogDerivedDataCache:Display: Max Cache Size: 512 MB
 LogDerivedDataCache: Loaded boot cache 0.05s 52MB C:/Users/Alex Olinkiewicz/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
 LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Alex Olinkiewicz/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc
 LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file C:/Users/Alex Olinkiewicz/Dropbox/Frostbite 4.15/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
 LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
 LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file C:/Users/Alex Olinkiewicz/Dropbox/Frostbite 4.15/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
 LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
 LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
 LogDerivedDataCache: Using Local data cache path C:/Users/Alex Olinkiewicz/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
 LogSlate: Using Freetype 2.6.0
 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 LogInit: Selected Device Profile: [Windows]
 LogContentStreaming: Texture pool size is 0.00 MB
 LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
 LogSimplygon: Simplygon DLL not present - disabling.
 LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
 LogMeshUtilities: No automatic skeletal mesh reduction module available
 LogMeshUtilities: No automatic mesh merging module available
 LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: frostbite_team5, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 1783325007
 LogAssetRegistry: FAssetRegistry took 0.0222 seconds to start up
 LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.042508 seconds
 LogUObjectArray: 32493 objects as part of root set at end of initial load.
 LogUObjectAllocator: 7077024 out of 0 bytes used by permanent object pool.
 LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
 LogTcpMessaging: Initializing TcpMessaging bridge
 LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
 LogMaterial: Uniform references updated for custom material expression Custom.
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 LogEngine: Initializing Engine...
 LogHMD: Failed to initialize OpenVR with code 110
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
 LogAIModule: Creating AISystem for world Untitled
 LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 8 channels at 48 kHz using 32 bits per sample (channel mask 0x63f)
 LogInit: FAudioDevice initialized.
 LogDerivedDataCache: Saved boot cache 0.03s 52MB C:/Users/Alex Olinkiewicz/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
 LogInit: Texture streaming: Enabled
 LogEngineSessionManager: EngineSessionManager initialized
 LogInit: Transaction tracking system initialized
 BlueprintLog: New page: Editor Load
 LocalizationService: Info Localization service is disabled
 LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
 LogCook:Display: Mobile HDR setting 1
 LogFileCache: Scanning file cache for directory 'C:/Users/Alex Olinkiewicz/Dropbox/Frostbite 4.15/Content/' took 0.02s
 SourceControl: Info Source control is disabled
 Cmd: MAP LOAD FILE="C:/Users/Alex Olinkiewicz/Dropbox/Frostbite 4.15/Content/Level/MainMenu.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
 LightingResults: New page: Lighting Build
 MapCheck: New page: Map Check
 LightingResults: New page: Lighting Build
 LogClass:Warning: Enum '/Game/Blueprints/EnemyStates.EnemyStates' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
 LogAIModule: Creating AISystem for world MainMenu
 LogEditorServer: Finished looking for orphan Actors (0.000 secs)
 Cmd: MAP CHECKDEP NOCLEARLOG
 MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 213.4ms to complete.
 LogFileHelpers: Loading map 'MainMenu' took 3.474
 LogCollectionManager: Loaded 1 collections in 0.001373 seconds
 LogFileCache: Scanning file cache for directory 'C:/Users/Alex Olinkiewicz/Dropbox/Frostbite 4.15/Saved/Collections/' took 0.01s
 LogFileCache: Scanning file cache for directory 'C:/Users/Alex Olinkiewicz/Dropbox/Frostbite 4.15/Content/Developers/AlexOlinkiewicz/Collections/' took 0.01s
 LogFileCache: Scanning file cache for directory 'C:/Users/Alex Olinkiewicz/Dropbox/Frostbite 4.15/Content/Collections/' took 0.01s
 LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000003 seconds
 LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000000 seconds
 LogContentBrowser: Native class hierarchy populated in 0.0106 seconds. Added 2270 classes and 462 folders.
 LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0005 seconds. Added 0 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
 LogCrashTracker: Crashtracker disabled due to settings.
 LogUObjectGlobals:Warning: Failed to find object 'Class None.'
 LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
 LogLoad: (Engine Initialization) Total time: 22.64 seconds
 LogLoad: (Engine Initialization) Total Blueprint compile time: 0.97 seconds
 LogExternalProfiler: Found external profiler: VSPerf
 LogExternalProfiler: Using external profiler: VSPerf
 LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
 LogOcInput: OculusInput pre-init called
 LogContentStreaming: Texture pool size now 1000 MB
 LogSlate: Took 0.000784 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
 LogSlate: Took 0.000903 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
 LogSlate: Took 0.000856 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
 LogSlate: Took 0.000897 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
 LogRenderer: Reallocating scene render targets to support 1228x624 NumSamples 1 (Frame:2).
 LogStaticMesh: Allocated Allocated 484x132x64 distance field atlas = 7.8Mb
 LogAssetRegistry: Asset discovery search completed in 14.1560 seconds
 LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000005 seconds (found 0 objects)
 LogCollectionManager: Fixed up redirectors for 1 collections in 0.000017 seconds (updated 0 objects)
 LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
 LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.FrostbiteTeam5
 LogTemp:Display: CWD: D:\ProgramData\UE_4.15\Engine\Binaries\DotNET\IOS
 LogTemp:Display: Initial Dir: D:\ProgramData\UE_4.15
 LogTemp:Display: Env CWD: D:\ProgramData\UE_4.15\Engine\Binaries\DotNET\IOS
 LogTemp:Display: BranchPath = DESKTOP-J8AF3CA/D/ProgramData/UE_4.15/Engine/Binaries --- GameBranchPath = DESKTOP-J8AF3CA/D/ProgramData/UE_4.15/Engine/Binaries
 LogTemp:Display: IPP ERROR: Application exception: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Alex Olinkiewicz\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles'.
 LogTemp:Display:    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
 LogTemp:Display:    at System.IO.FileSystemEnumerableIterator`1.CommonInit()
 LogTemp:Display:    at System.IO.Directory.EnumerateFiles(String path, String searchPattern)
 LogTemp:Display:    at iPhonePackager.CodeSignatureBuilder.FindProvisions(String CFBundleIdentifier)
 LogTemp:Display:    at iPhonePackager.Program.Main(String[] args)
 LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
 LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.FrostbiteTeam5
 LogTemp:Display: CWD: D:\ProgramData\UE_4.15\Engine\Binaries\DotNET\IOS
 LogTemp:Display: Initial Dir: D:\ProgramData\UE_4.15
 LogTemp:Display: Env CWD: D:\ProgramData\UE_4.15\Engine\Binaries\DotNET\IOS
 LogTemp:Display: BranchPath = DESKTOP-J8AF3CA/D/ProgramData/UE_4.15/Engine/Binaries --- GameBranchPath = DESKTOP-J8AF3CA/D/ProgramData/UE_4.15/Engine/Binaries
 LogTemp:Display: IPP ERROR: Application exception: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Alex Olinkiewicz\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles'.
 LogTemp:Display:    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
 LogTemp:Display:    at System.IO.FileSystemEnumerableIterator`1.CommonInit()
 LogTemp:Display:    at System.IO.Directory.EnumerateFiles(String path, String searchPattern)
 LogTemp:Display:    at iPhonePackager.CodeSignatureBuilder.FindProvisions(String CFBundleIdentifier)
 LogTemp:Display:    at iPhonePackager.Program.Main(String[] args)
 UATHelper: Packaging (Windows (32-bit)): Running AutomationTool...
 UATHelper: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Alex Olinkiewicz/Dropbox/Frostbite 4.15/Frostbite_Team5.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Alex Olinkiewicz/Dropbox/Frostbite 4.15/Frostbite_Team5.uproject" -cook -stage -archive -archive
 directory="D:/Alex Olinkiewicz/Art Institutes/GAD414  P01  Advanced Game Prototyping" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win32 -build -CrashReporter -utf8output
 UATHelper: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment.
 UATHelper: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Alex Olinkiewicz\Dropbox\Frostbite 4.15\Frostbite_Team5.uproject
 UATHelper: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
 UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: D:\ProgramData\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Frostbite_Team5 Win32 Development -Project="C:\Users\Alex Olinkiewicz\Dropbox\Frostbite 4.15\Frostbite_Team5.uproject" -clean "C:\Users\Alex Olinkiewicz\Dropbox\Frostbite 4.15\Frostbite_Team5.uproject"  -remoteini="C:\Users\Alex O
 linkiewicz\Dropbox\Frostbite 4.15" -nobuilduht -NoHotReload
 UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
 UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 1.1114571s to run UnrealBuildTool.exe, ExitCode=0
 UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: D:\ProgramData\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Frostbite_Team5 Win32 Development -Project="C:\Users\Alex Olinkiewicz\Dropbox\Frostbite 4.15\Frostbite_Team5.uproject"  "C:\Users\Alex Olinkiewicz\Dropbox\Frostbite 4.15\Frostbite_Team5.uproject"  -remoteini="C:\Users\Alex Olinkie
 wicz\Dropbox\Frostbite 4.15" -noxge -generatemanifest -NoHotReload -ignorejunk
 UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 1.0192103s to run UnrealBuildTool.exe, ExitCode=0
 UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: D:\ProgramData\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Frostbite_Team5 Win32 Development -Project="C:\Users\Alex Olinkiewicz\Dropbox\Frostbite 4.15\Frostbite_Team5.uproject"  "C:\Users\Alex Olinkiewicz\Dropbox\Frostbite 4.15\Frostbite_Team5.uproject"  -remoteini="C:\Users\Alex Olinkie
 wicz\Dropbox\Frostbite 4.15" -noxge -NoHotReload -ignorejunk
 UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Creating makefile for Frostbite_Team5 (no existing makefile)
 UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
 UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: System.IO.FileNotFoundException: Could not find file 'C:\Users\Alex Olinkiewicz\Dropbox\Frostbite 4.15\Intermediate\Build\Win32\UE4\Development\UELinkerFixups.cpp'.
 UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: File name: 'C:\Users\Alex Olinkiewicz\Dropbox\Frostbite 4.15\Intermediate\Build\Win32\UE4\Development\UELinkerFixups.cpp'
 UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool:    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
 UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool:    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
 UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool:    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
 UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool:    at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
 UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool:    at System.IO.StreamReader..ctor(String path, Encoding encoding)
 UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool:    at UnrealBuildTool.Utils.ReadAllText(String SourceFile)
 UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool:    at UnrealBuildTool.FileItem.CreateIntermediateTextFile(FileReference AbsolutePath, String Contents)
 UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool:    at UnrealBuildTool.ResponseFile.Create(FileReference TempFileName, IEnumerable`1 Lines, CreateOptions Options)
 UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool:    at UnrealBuildTool.UEBuildTarget.CreateLinkerFixupsCPPFile()
 UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool:    at UnrealBuildTool.UEBuildTarget.Build(UEToolChain TargetToolChain, List`1& OutputItems, List`1& UObjectModules, ActionGraph ActionGraph)
 UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool:    at UnrealBuildTool.UnrealBuildTool.RunUBT(String[] Arguments, FileReference ProjectFile)
 UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 7.8875295s to run UnrealBuildTool.exe, ExitCode=5
 UATHelper: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\ProgramData\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Frostbite_Team5 Win32 Development -Project="C:\Users\Alex Olinkiewicz\Dropbox\Frostbite 4.15\Frostbite_Team5.up
 roject"  "C:\Users\Alex Olinkiewicz\Dropbox\Frostbite 4.15\Frostbite_Team5.uproject"  -remoteini="C:\Users\Alex Olinkiewicz\Dropbox\Frostbite 4.15" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.06.17-00.43.51.txt' 
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio
 nary`2 InTargetToManifest)
 UATHelper: Packaging (Windows (32-bit)):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
 UATHelper: Packaging (Windows (32-bit)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
 UATHelper: Packaging (Windows (32-bit)):    at BuildCookRun.ExecuteBuild()
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.BuildCommand.Execute()
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.Automation.Process(String[] Arguments)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.Program.MainProc(Object Param)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.Program.Main()
 UATHelper: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
 UATHelper: Packaging (Windows (32-bit)): BUILD FAILED
 PackagingResults:Error: Error Unknown Error
 LogSlate: Took 0.000785 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K)
Product Version: UE 4.15
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asked Jun 17 '17 at 05:06 AM in Packaging & Deployment

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olinkalex
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