PackagingResults:Error: Error Unknown Error

Okay, so me and 2 other people have been working on a Prototype game for a college class assignment, and now we have finally completed it, the biggest problem is no matter what we tried to do, has been getting constant Unknown Error and so far we can’t seem to find a clear answer. So we hope that someone can look through this Output Log and see if they spot what the issue could be.

LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-461791606) SRandInit(-461791606).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.079073
LogInit: Using libcurl 7.47.1
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.0.2g
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.15-CL-3450819
LogInit: Engine Version: 4.15.3-3450819+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
LogInit: Net CL: 3299760
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (64-bit): May 21 2017 11:02:34
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line:  
LogInit: Base directory: D:/ProgramData/UE_4.15/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: DESKTOP-J8AF3CA
LogInit: User: AlexOlinkiewicz
LogInit: CPU Page size=65536, Cores=4
LogInit: High frequency timer resolution =2.531251 MHz
LogMemory: Memory total: Physical=31.9GB (32GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 264.60 MB used, 264.60 MB peak
LogMemory: Process Virtual Memory: 262.35 MB used, 262.35 MB peak
LogMemory: Physical Memory: 10760.20 MB used,  21915.66 MB free, 32675.86 MB total
LogMemory: Virtual Memory: 645.11 MB used,  21915.66 MB free, 134217728.00 MB total
LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI:    0. 'NVIDIA GeForce GTX 980M' (Feature Level 11_0)
LogD3D11RHI:       4061/0/16337 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
LogD3D11RHI:       0/0/16337 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI:     GPU DeviceId: 0x1617 (for the marketing name, search the web for "GPU Device Id")
LogWindows: EnumDisplayDevices:
LogWindows:    0. 'NVIDIA GeForce GTX 980M' (P:1 D:1)
LogWindows:    1. 'NVIDIA GeForce GTX 980M' (P:0 D:0)
LogWindows:    2. 'NVIDIA GeForce GTX 980M' (P:0 D:0)
LogWindows:    3. 'NVIDIA GeForce GTX 980M' (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:4 
LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 980M
LogD3D11RHI:   Driver Version: 369.09 (internal:21.21.13.6909, unified:369.09)
LogD3D11RHI:      Driver Date: 8-1-2016
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
LogShaderCompilers: Guid format shader working directory is 8 characters bigger than the processId version (C:/Users/Alex Olinkiewicz/Dropbox/Frostbite 4.15/Intermediate/Shaders/WorkingDirectory/48088/).
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Alex Olinkiewicz/AppData/Local/Temp/UnrealShaderWorkingDir/B782A895482A36802D9D9D99BDBF044B/'.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxClientTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.05s 52MB C:/Users/Alex Olinkiewicz/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Alex Olinkiewicz/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file C:/Users/Alex Olinkiewicz/Dropbox/Frostbite 4.15/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file C:/Users/Alex Olinkiewicz/Dropbox/Frostbite 4.15/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Alex Olinkiewicz/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshUtilities: No automatic skeletal mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: frostbite_team5, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 1783325007
LogAssetRegistry: FAssetRegistry took 0.0222 seconds to start up
LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.042508 seconds
LogUObjectArray: 32493 objects as part of root set at end of initial load.
LogUObjectAllocator: 7077024 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogMaterial: Uniform references updated for custom material expression Custom.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogEngine: Initializing Engine...
LogHMD: Failed to initialize OpenVR with code 110
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 8 channels at 48 kHz using 32 bits per sample (channel mask 0x63f)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.03s 52MB C:/Users/Alex Olinkiewicz/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook:Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory 'C:/Users/Alex Olinkiewicz/Dropbox/Frostbite 4.15/Content/' took 0.02s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="C:/Users/Alex Olinkiewicz/Dropbox/Frostbite 4.15/Content/Level/MainMenu.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogClass:Warning: Enum '/Game/Blueprints/EnemyStates.EnemyStates' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
LogAIModule: Creating AISystem for world MainMenu
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 213.4ms to complete.
LogFileHelpers: Loading map 'MainMenu' took 3.474
LogCollectionManager: Loaded 1 collections in 0.001373 seconds
LogFileCache: Scanning file cache for directory 'C:/Users/Alex Olinkiewicz/Dropbox/Frostbite 4.15/Saved/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'C:/Users/Alex Olinkiewicz/Dropbox/Frostbite 4.15/Content/Developers/AlexOlinkiewicz/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'C:/Users/Alex Olinkiewicz/Dropbox/Frostbite 4.15/Content/Collections/' took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000003 seconds
LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000000 seconds
LogContentBrowser: Native class hierarchy populated in 0.0106 seconds. Added 2270 classes and 462 folders.
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0005 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object 'Class None.'
LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 22.64 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.97 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 1000 MB
LogSlate: Took 0.000784 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
LogSlate: Took 0.000903 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
LogSlate: Took 0.000856 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
LogSlate: Took 0.000897 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
LogRenderer: Reallocating scene render targets to support 1228x624 NumSamples 1 (Frame:2).
LogStaticMesh: Allocated Allocated 484x132x64 distance field atlas = 7.8Mb
LogAssetRegistry: Asset discovery search completed in 14.1560 seconds
LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000005 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 1 collections in 0.000017 seconds (updated 0 objects)
LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.FrostbiteTeam5
LogTemp:Display: CWD: D:\ProgramData\UE_4.15\Engine\Binaries\DotNET\IOS
LogTemp:Display: Initial Dir: D:\ProgramData\UE_4.15
LogTemp:Display: Env CWD: D:\ProgramData\UE_4.15\Engine\Binaries\DotNET\IOS
LogTemp:Display: BranchPath = DESKTOP-J8AF3CA/D/ProgramData/UE_4.15/Engine/Binaries --- GameBranchPath = DESKTOP-J8AF3CA/D/ProgramData/UE_4.15/Engine/Binaries
LogTemp:Display: IPP ERROR: Application exception: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Alex Olinkiewicz\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles'.
LogTemp:Display:    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogTemp:Display:    at System.IO.FileSystemEnumerableIterator`1.CommonInit()
LogTemp:Display:    at System.IO.Directory.EnumerateFiles(String path, String searchPattern)
LogTemp:Display:    at iPhonePackager.CodeSignatureBuilder.FindProvisions(String CFBundleIdentifier)
LogTemp:Display:    at iPhonePackager.Program.Main(String[] args)
LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.FrostbiteTeam5
LogTemp:Display: CWD: D:\ProgramData\UE_4.15\Engine\Binaries\DotNET\IOS
LogTemp:Display: Initial Dir: D:\ProgramData\UE_4.15
LogTemp:Display: Env CWD: D:\ProgramData\UE_4.15\Engine\Binaries\DotNET\IOS
LogTemp:Display: BranchPath = DESKTOP-J8AF3CA/D/ProgramData/UE_4.15/Engine/Binaries --- GameBranchPath = DESKTOP-J8AF3CA/D/ProgramData/UE_4.15/Engine/Binaries
LogTemp:Display: IPP ERROR: Application exception: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Alex Olinkiewicz\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles'.
LogTemp:Display:    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogTemp:Display:    at System.IO.FileSystemEnumerableIterator`1.CommonInit()
LogTemp:Display:    at System.IO.Directory.EnumerateFiles(String path, String searchPattern)
LogTemp:Display:    at iPhonePackager.CodeSignatureBuilder.FindProvisions(String CFBundleIdentifier)
LogTemp:Display:    at iPhonePackager.Program.Main(String[] args)
UATHelper: Packaging (Windows (32-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Alex Olinkiewicz/Dropbox/Frostbite 4.15/Frostbite_Team5.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Alex Olinkiewicz/Dropbox/Frostbite 4.15/Frostbite_Team5.uproject" -cook -stage -archive -archive
directory="D:/Alex Olinkiewicz/Art Institutes/GAD414  P01  Advanced Game Prototyping" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win32 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Alex Olinkiewicz\Dropbox\Frostbite 4.15\Frostbite_Team5.uproject
UATHelper: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: D:\ProgramData\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Frostbite_Team5 Win32 Development -Project="C:\Users\Alex Olinkiewicz\Dropbox\Frostbite 4.15\Frostbite_Team5.uproject" -clean "C:\Users\Alex Olinkiewicz\Dropbox\Frostbite 4.15\Frostbite_Team5.uproject"  -remoteini="C:\Users\Alex O
linkiewicz\Dropbox\Frostbite 4.15" -nobuilduht -NoHotReload
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 1.1114571s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: D:\ProgramData\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Frostbite_Team5 Win32 Development -Project="C:\Users\Alex Olinkiewicz\Dropbox\Frostbite 4.15\Frostbite_Team5.uproject"  "C:\Users\Alex Olinkiewicz\Dropbox\Frostbite 4.15\Frostbite_Team5.uproject"  -remoteini="C:\Users\Alex Olinkie
wicz\Dropbox\Frostbite 4.15" -noxge -generatemanifest -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 1.0192103s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: D:\ProgramData\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Frostbite_Team5 Win32 Development -Project="C:\Users\Alex Olinkiewicz\Dropbox\Frostbite 4.15\Frostbite_Team5.uproject"  "C:\Users\Alex Olinkiewicz\Dropbox\Frostbite 4.15\Frostbite_Team5.uproject"  -remoteini="C:\Users\Alex Olinkie
wicz\Dropbox\Frostbite 4.15" -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Creating makefile for Frostbite_Team5 (no existing makefile)
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: System.IO.FileNotFoundException: Could not find file 'C:\Users\Alex Olinkiewicz\Dropbox\Frostbite 4.15\Intermediate\Build\Win32\UE4\Development\UELinkerFixups.cpp'.
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: File name: 'C:\Users\Alex Olinkiewicz\Dropbox\Frostbite 4.15\Intermediate\Build\Win32\UE4\Development\UELinkerFixups.cpp'
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool:    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool:    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool:    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool:    at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool:    at System.IO.StreamReader..ctor(String path, Encoding encoding)
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool:    at UnrealBuildTool.Utils.ReadAllText(String SourceFile)
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool:    at UnrealBuildTool.FileItem.CreateIntermediateTextFile(FileReference AbsolutePath, String Contents)
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool:    at UnrealBuildTool.ResponseFile.Create(FileReference TempFileName, IEnumerable`1 Lines, CreateOptions Options)
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool:    at UnrealBuildTool.UEBuildTarget.CreateLinkerFixupsCPPFile()
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool:    at UnrealBuildTool.UEBuildTarget.Build(UEToolChain TargetToolChain, List`1& OutputItems, List`1& UObjectModules, ActionGraph ActionGraph)
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool:    at UnrealBuildTool.UnrealBuildTool.RunUBT(String[] Arguments, FileReference ProjectFile)
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 7.8875295s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\ProgramData\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Frostbite_Team5 Win32 Development -Project="C:\Users\Alex Olinkiewicz\Dropbox\Frostbite 4.15\Frostbite_Team5.up
roject"  "C:\Users\Alex Olinkiewicz\Dropbox\Frostbite 4.15\Frostbite_Team5.uproject"  -remoteini="C:\Users\Alex Olinkiewicz\Dropbox\Frostbite 4.15" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.06.17-00.43.51.txt' 
UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio
nary`2 InTargetToManifest)
UATHelper: Packaging (Windows (32-bit)):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
UATHelper: Packaging (Windows (32-bit)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (32-bit)):    at BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (32-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
LogSlate: Took 0.000785 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K)