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blueprint still dirty after compile -no error

Hi dear Unreal staff, at first I checked two other bug reports here before I post this question, and I think mine is different.

Everything works verywell. There is no error. I also packaged the game and there is no problem. But blueprint always dirty.

I am not sure where it starts but I guess it starts after I put create widget function. But even I delete this it still same. I followed these steps;

1) I created copy of my BP(duplicated)

2) After I copied and re-open the clone, after I compile the clone, dirtiness gone. But if I re-open the clone BP still same.

3) try to delete part of BP one by one, I started first "get input key down" and doesnt work

4) I deleted "Input Action Jump" -Key a connection node(colored blue) and it works!

sorry I dont know how to mention but may be you may add my issue on here, bug report ue22761

https://issues.unrealengine.com/issue/UE-22761

Looks like they are similar.

Product Version: UE 4.16
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asked Jun 17 '17 at 11:08 AM in Bug Reports

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mahlukat
19 5 8 9

avatar image mahlukat Jun 17 '17 at 11:15 AM

Here is scrshot of blueprint

alt text

blueprint_bug_.jpg (186.5 kB)
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