How to stop a aircraft from floating through walls? 2D
I am making a 2D-Sidescroller and therefor i made a pawn with a flipbook a collisionbox and an FloatingPawnMovement in it. My problem is: when i try to stop this pawn from movement on colliding other sprites it just floats trough. I was thinking about to make a blueprint with the limitation of movement on hitting floor or wall or stuff but i think there must be an easier solution. (collision is set on the pawn and on the sprites) Thanks for your suggestions.
asked Jun 17 '17 at 07:44 PM in Using UE4
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