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Multiplayer actor spawning problem

Hey guys :D So, i tried to create a multiplayer game in unreal engine for the first time. In my game a player should be able to pick up an item. Of cause, this pick up should be updated in both, the clients and the servers game. For that i created the following setup.alt text

The Interact event is basically just a line trace to check for the item, delete it and spawn a new one. You can see a screenshot here: alt text

Every item is set to replicate movement, on game load and of cause replicate itself.

But with this setup i can not pick up the items on both games. It only works locally. Why is that so?

Product Version: UE 4.16
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pickup.png (209.0 kB)
pickup2.png (205.2 kB)
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asked Jun 18 '17 at 12:57 AM in Using UE4

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Sapphireᅟ
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