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Cannot Update 3D WidgetComponent in FirstPersonCharacter


There seems to be something particular about a 3D WidgetComponent being inside the FirstPersonCharacter actor that stops the widget visually updating but I don't know how to get around it.

I have a widget with a function on it that, when called, adds a custom widget to a scrollbox (using the create widget and add child nodes).

This works fine when I put the main widget in an actor directly in the game world, get a reference to that actor, cast to it, get the WidgetComponent and call the function on it.

However, when I call the function on the same widget in a 3D WidgetComponent in the FirstPersonCharacter, the new custom widget is invisible. I know it's there because I can get the child count of the scrollbox and it increases when I call the function.

Any idea what's going on?


Product Version: UE 4.16
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asked Jun 18 '17 at 01:06 PM in Blueprint Scripting

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avatar image Bob3DGames Jul 03 '17 at 10:16 AM

I can't believe nobody has tried to do this before. Somebody must have the answer!

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