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Transfering Integer to widgets?

Hey guys, Iam kind of lost and out of ideas how to set the text of a text block (Widget) to the same value as my Integer. Ive tried to set up a "Cast to" but with that i don't know what to select as an object. This is the last step to finish my game please help guys!

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Product Version: UE 4.16
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asked Jun 18 '17 at 02:29 PM in Blueprint Scripting

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2 answers: sort voted first

You have two approaches to this:

  1. Make an event that sets the text as you want it that is being called from outside the widget and pass the int as a parameter.

  2. Make a variable inside the widget of type integer OR whatever actor that has the int. Give the widget a copy of the int or a reference to the actor which has the int you need and simply access the int or actor reference when you need to set the text.


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answered Jun 18 '17 at 02:49 PM

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avatar image Brohst Jun 18 '17 at 04:10 PM

My problem is to get the reference set up correctly. Would you be so nice and send me a few screenshorts?

avatar image Brohst Jun 19 '17 at 11:35 AM

Or at least tell me how to set up the reference?

avatar image MatzeOGH Jun 19 '17 at 01:18 PM

You can pass the reference of the actor to the widget via a function or set it manually. For that to work, you only have to add a variable,of your actors type, to the widget.

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This is how you can do it;

Store your integer inside a cast-able blueprint.

Go to your HUD or any other blueprint and create your widget there.

alt text

Go to your widget, add a text block and select it. Under the content tab, bind it to a function. Follow my graph.

Cast to the BP you have stored the integer there (which is player character BP in my sample). alt text

You are done.


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answered Jun 19 '17 at 01:50 PM

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