Hopefully someone can help us here.
We used the Wwise Plugin for our sound but we want to remove it now.
Replace every sound with the build-in sound in the engine works except from one Blueprint.
There was one component (this AkComponent) which I removed in the Blueprint before removing the plugin, but everytime this Blueprint takes action (when i´m testing the game) it force-closes the whole engine.
Is there a way to remove this part of the blueprint which cannot be seen in the standard editor? maybe a line of code somewhere?
The crashing engine brings us the following error:
Fatal error: [File:D:\Build++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 2442]
Failed import: AkComponent AkComponent /Game/Blueprints/Pickups/SpeedUpTunnel.SpeedUpTunnel_C:Ak_GEN_VARIABLE (file …/…/…/…/…/…/projects/droneracer/Content/Blueprints/Pickups/SpeedUpTunnel.uasset)
Hopefully someone can help us.
Thanks