I am using foliage (with cull distance) to cover the whole map with plants, also I set up custom LOD on every plan ( 4 stages). The problem happens is that when I come close enough to trigger cull (900 units) all instances of this plan in foliage shows up all over a map (Image below).
Can somebody give me some hint about what am I doing wrong?
Thank you for answer
asked Jun 18 '17 at 05:42 PM in Using UE4
The solution is to use "Dithered LoD transition" on mesh material.
answered Jun 23 '17 at 11:18 AM
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