LoD foliage

Hi guys,

I am using foliage (with cull distance) to cover the whole map with plants, also I set up custom LOD on every plan ( 4 stages). The problem happens is that when I come close enough to trigger cull (900 units) all instances of this plan in foliage shows up all over a map (Image below).

Can somebody give me some hint about what am I doing wrong?

Thank you for answer

FKKrjakonzo

The solution is to use “Dithered LoD transition” on mesh material.