Level Sequence can't animate StaticMeshActor if actor is not in the Persistent Level (StandaloneGame only)
How to reproduce the bug:
1 - Create new project using UE 4.16.1 (I used Desktop/Console With Starter Content).
To play the sequence, I added in the Level Blueprint an event when a key is pressed (the bug is the same if I used the Level Blueprint from Persistent Level or the second level or an Actor Blueprint).
If I choose to play in Standalone Game, only the StaticMeshActor from Persistent Level will be animated, but it will work perfect if I play in Selected Viewport or in New Editor Window.
This behavior seams to be valabile only for Level Sequences created in the UE 4.6.1.
That issue was for 4.16.1 I recreated the same issue in 4.16.3. If I open the same file in 4.17.1 everything works well, as I expected.
At this time I do not know if this issue is a problem, since it works in the latest version 4.17.1
Anyway, I uploaded a file for 4.16.3 (see the link below). Nothing fancy, when you push the button M, a level sequence will play. Two cubes are animated by the level sequence.
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