UMG Background Blur renders black on Android
Any news on fix for that? Issue UE-39515 is there since 4.15 version.
Steps to Reproduce:
-Create a UMG Widget that uses the blur component
-Add the widget to your viewport via the level BP
-Pie, observe that the blur works
-LaunchOn or package, install, and open it on an android device
If you want to enable background blur on android device(vulkan device?), add option to DefaultDeviceProfiels.ini or use commandline.
answered Jan 24 '18 at 09:55 AM
I already saw similar questions and I also face this problem in my mobile project.
I think its because UMG blur not supported on mobile devices. Maybe it will work on some hi-end/metal render, but I not checked. So in my project I just disabled this and use simple mid-black translucent background.
answered Jun 19 '17 at 09:17 AM
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