I am creating a game in which there is a door which can be ‘destroyed’ by spending a certain amount of points. The game has multiplayer capabilities, and I am slowly learning how replication works. However, when the door is purchased on the server it is not destroyed on the client. Also, when the door is purchased on the client, the cost is deducted but the wall does not disappear.
Screenshots
Wall Destruction ExtractWall communication with Character
Character Interaction