Why does my 2D Character install fall to the floor when dropping from a platform?

So my 2D Character seems to instantly hit the floor on the very next frame they walk off a platform/ledge. It’s still very early on in my project and I just wanted to resolve this immediately since it’s very annoying whilst I’m still working on basic mechanics.

Feels like this is an issue due to the capsule component shape possibly.
Has anyone else experienced this?
Is it possible to add a simple 2D Square collision instead of the capsule?

Did some investigating and it feels like it could be something collision related.
The ledges I can fall of instantly and appear on the floor the very next frame, I can also run at them and basically appear on op of them the very next frame as well.

Fixed it, I had the “Max Character Step Height” farrr too high for some reason, silly me haha.