Why parts of a widget work and not the other

I’ve got three widgets that communicate one between the others trough varibales

with this one, you open the 2nd one where the top and bottom right panels are common for all type of quest and the bottom left change

here you modify the options each one being store in a variable that is send to the third widget and display at a specific location

here is a shot made in the editor where all run perfectly fine… but in game some variables works and others don’t.

What works :

  • the textbloc of the title
  • the string to display the difficulty image
  • the muliline textbloc of the description
  • the selection of the target title, here “to hunt”
  • the enum of the currency
  • and some of the append of text chain

what doesn’t work :
-all info from targets I can’t get the selectioned item of combobox, or value of textblox, if the checkbox is checked or not, the quantity…
all info from rewards (except cuurency) : I can’t get the selectioned item of combobox, or value of textblox, if the checkbox is checked or not, the quantity…

I really need help on this caus’ i completly don’t understand, all my variables are set the same way and i find nothing that can explain why all work in the editor and only partially work in game… i’would have prefer an all or nothing

Would it be possible to see screenshots of the graphs so we can see how you set up your nodes and variables?

here I extract the value of the different components of the widget (only a part of it).

then i use the variables to create the widget

on construct : I construct array of non empty element

the select function is just to take the specific element of the array with its variables, and concatain is just a bunch of append to create a sentence with my variables

then i set the value of the component of the new widget

in this exemple it works for title, difficulty, description and curency
but not for the rewards

here is where it works