Widget component GetRenderTarget() coming back null
My assumption is that widget components automatically render to a separate texture by default. Do I manually need to set it up in blueprint to render to a separate render target?
I ask because when I try to grab the render target off the widget component it comes back null.
asked Jun 19 '17 at 10:33 PM in C++ Programming
I figured it out - The widget was not visible so it wouldn't create or draw to its render target.
answered Jun 20 '17 at 06:46 PM
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