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Widget component GetRenderTarget() coming back null

My assumption is that widget components automatically render to a separate texture by default. Do I manually need to set it up in blueprint to render to a separate render target?

I ask because when I try to grab the render target off the widget component it comes back null.

Product Version: UE 4.16
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asked Jun 19 '17 at 10:33 PM in C++ Programming

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Algorythmik
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I figured it out - The widget was not visible so it wouldn't create or draw to its render target.

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answered Jun 20 '17 at 06:46 PM

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Algorythmik
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avatar image troydSPAMBOT3000 Sep 27 '18 at 09:42 PM

How did you make the widget 'visible'?

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