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Button Style Margin Value stays at 0

  1. Made a button in UMG Designer.

  2. In UMG Graph, made a Button Style Variable and use that to Set Style for the button.

  3. I made the Normal, Hovered and/or Pressed Margin 0.25.alt text

  4. When in Play Mode, that Margin Value is 0.alt text

  5. If I set the Margin Value from the Designer Tab and go back to the Graph Tab and Get that button Widget Style and put that to the Set Style, the Value is what I set.alt textalt text

Product Version: UE 4.16
1.png (299.3 kB)
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asked Jun 19 '17 at 10:41 PM in Bug Reports

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Robinson Company
120 8 17 25

avatar image Thomas G ♦♦ STAFF Oct 02 '17 at 09:11 PM

Hello Robinson,

I was unable to reproduce this issue on our end. I have a couple of questions to help narrow down the issue you are experiencing.

  1. Are you able to reproduce this issue in a new project?

  2. If so could you provide a detailed list of steps so that I can reproduce this issue on our end?



avatar image tysons7738 Jun 09 '18 at 09:16 AM

I’m inside the equal boat besides my iOS app has no AR package features at all. Does this suggest that nobody with four.19.2 can currently post to App store with out rejection?

I want an answer, ideally one which doesn’t contain any programming (i.e a hotfix). I read inside the other thread that surely disabling the ARkit plugin in Unreal doesn’t work both Also see this Spacemov | Sportsarefree.xyz | Icefilms Kodi | TOP 10 TORRENT WEBSITES

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2 answers: sort voted first


We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.

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answered Nov 09 '17 at 09:11 PM

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Thomas G ♦♦ STAFF
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avatar image Ixiguis May 18 '18 at 02:06 AM

It's a bug where the Margin setting is not saved sometimes, I don't know how to reproduce it. I just created a ButtonStyle variable, changed some values (image, draw as = box, margin) and after the first time I think, the Margin value reverts back to whatever value it was after you press Compile.

BUT: if you edit the margins by expanding it and typing all 4 values (left, right, top, bottom), then it saves alright.

I would guess it's not marking the properties as Dirty when you edit the margin by the "Margin" field, so they don't get saved.

avatar image bestofkodiaddons Feb 20 '19 at 01:42 PM

I'm inside the equivalent pontoon other than my iOS application has no AR bundle includes by any means. Does this recommend no one with four.19.2 can presently post to App store without dismissal?

I need an answer, preferably one which doesn't contain any programming (i.e a hotfix). I read inside the other string that most likely impairing the ARkit module in Unreal doesn't work both Also observe this olpair

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In 4.17 and newer it works for me as it should. I just forgot about this post.

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answered May 18 '18 at 02:11 AM

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Robinson Company
120 8 17 25

avatar image Ixiguis May 18 '18 at 02:23 AM

I'm using 4.19.2 and having the same issue as you described. To me it only saves if I expand the Margins and edit the 4 individually.

avatar image Robinson Company May 18 '18 at 02:25 AM

I haven't check in awhile so I give it a look.

avatar image Ixiguis May 18 '18 at 02:27 AM

Ok, just uncheck "Solved" so that Epic takes a look and maybe fix :)

(Epic, see my comment in Thomas' answer)

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