How to set up OnlineSubsystem LoginFlow UI
4.16.1 introduced the "LoginFlow" module for OnlineSubsystemFacebook and OnlineSubsystemGoogle on windows.
Previously login would open a browser window and login information would be extracted from the browser.
I'm trying to get this LoginFlow working so that there is some documentation and examples for reference.
First off, this question shows how to patch the engine, and configure a class to hold the LoginFlowManager
Still needed is the actual UI : "//create a login flow UI which contains the slate widget or native host widget blueprint implementable"
There is no documentation on what this UI is supposed to look like, or how it is supposed to behave, so I'm hopeful that Epic Staff will provide some details. (thanks in advance!)
How do we do it for facebook for example?
asked Jun 20 '17 at 12:37 AM in C++ Programming
We can help you. Our plugin Extended Facebook Online Subsystem for all platforms is exactly what you need: https://forums.unrealengine.com/unreal-engine/marketplace/85702-holiday-sale-40-extended-facebook-online-subsystem Plugin was released 2 years ago and was tested in many ways during this time. It's stable, receives update every 1-2 months ,and we provide premium support.
If you have any questions, feel free to ask! :)
Patrick, gameDNA Ltd
answered Dec 24 '17 at 04:18 PM
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